113,162 Commits over 3,928 Days - 1.20cph!
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mossy rubble piles use material config instead of biome visuals
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
military flamethrower sounds
Minigun cine anim backups (session B takes)
Scene backup; retro tc showcase
Merge from media_projects
Fixed timer time not editable until powered
Remove field which was only written to by our codegen
Cargo Ship avatar image for death screen
Bug fixes by switching everything else to use phrases
Fixed IO entities handles gizmos drawn in world space instead of local space
Fixed smart switch duplicated power in handle due to merge conflicts
sks world model - baked material sets down to 1 for world model
updated viewmodel
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Updated storage adaptor sockets names
merge from electricity_power_fixes/2
Cherrypick terrain changes from harbor_tweaks_4_cargoship
cctv desk basic prefab setup
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
LocalPosAnim for screen signal distort.
Shifted login screen to the monitor with the sticky note, because funnier.
Other fixes.
Reapply
95063 w/ compile fix
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subtracting
95063 - compile issue
3p minigun - shortened fire anim to be more responsive
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points
Ensured fixed orbit works the same as the old orbit
Bunch of debug stuff
Fixed entry into orbit strafe
Fix NRE in Performance Logging
Try catch & log error rather than throwing exception
Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
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3p minigun fire animation shortened from 30 to 15 frames
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
updated 4k textures for cinematics
added camera animation to deploy and admire anims
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
Fixed visualize texel density shader error + now works in edit-mode