reporust_rebootcancel

128,859 Commits over 4,232 Days - 1.27cph!

7 Months Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
7 Months Ago
Removed GibsSimulator component on retro tc corpse (editor component)
7 Months Ago
Added vending machine corpse
7 Months Ago
Enabled GPU instancing.
7 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
7 Months Ago
merge from high_walls_skins
7 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
7 Months Ago
merge from high_walls_skins
7 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
7 Months Ago
▍▋▍▍█▄: ▅▆█▉▄ ▆▌▇ ▍▋▍ ▄▊██▌▌▊█▄ ▆▍▋▍▊▉▍▋ ▋▌▍█▌█▅▊▅ ▊▄▊▄▋▊▄█ ▅▊▉▉ ▅▍ ▇▉'▇ ▌▅▉ █▌▉▇▅ ▉▅▌▉▆: ▆▇▌▊▆▊ ▋▄▉▇ ▊▉▉ ▍▇▅▊▍▉▌ █▊▍▅
7 Months Ago
merge from high_walls_skins
7 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
7 Months Ago
gantry pipe end flipped variation. updated textures too
7 Months Ago
▆▋▅█▇▍: ▄▊▉▍▍ ▋▄▋ ▄▇▄▋█▋▉▄▋ ▆▋▉▆▊▋▇▄ ▊▅▉▇ ▉▅▊▊█▋▋▅▌▇ ▉▊▊▍▅ ▉▍▉▅▅: ▆▄▌▋▋▋ ▇▍▆▌ ▆▊█▇▉▆▇ ▅▄▍▌
7 Months Ago
▋▌▄▌▍▆: ▊▅▆▌▋█▍▅▍ █▋▌ ▇▉▅▇▆▅█▊▊ ▋▍▍▍▌▍█▆ ▇▊▊ ▄▋█▌█▉ ▋▌▊▉▊▋ ▆▊▇▉▉: ▇▊▌ █▇▊▌▆▆▌ ▌▉▉▌ ▉▌▅▋▊▅▆▍
7 Months Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
7 Months Ago
merge from main
7 Months Ago
▄▌▅▇▌▅▉ ▊▇▆▉▍▅█▄▅▋▉▅▌▆▊▄▋▋
7 Months Ago
▉▉█▅▇▆: ▄▅▆ ▌▌▅█▍▇▉ ▇▍▅█ ▄▇ ▌▇▊▉ ▋▌▋█▄▋ ▊▆█▄▄ ▅▋▅▆▊▌▊▉.▌▍█▌▊▇▄▉ ▍▍▅▊▄: █▌▉▆
7 Months Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
7 Months Ago
Merge from parent
7 Months Ago
Layer fix
7 Months Ago
trawler greybox progress
7 Months Ago
Merge from ent_setup
7 Months Ago
Skeleton.Snake fix
7 Months Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
7 Months Ago
Some entity tweaks
7 Months Ago
Fixed legacy furnace corpse colliders Manifest
7 Months Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
7 Months Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
7 Months Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
7 Months Ago
Compile fix
7 Months Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
7 Months Ago
merge from main
7 Months Ago
Update store names
7 Months Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
7 Months Ago
fix compute shader error
7 Months Ago
▉▇▋▊▌▍ ▊▊▊▅▇▋▄▄ ▊▇ ▉▌▊▇▇▆ ▇▄▉▄ ▊▌ ▍▉▆▆▆▋▅ ▅▊▌▅▆/▅▌▌ ▆█▇ ▌▅▌ ▌▌▉▆ ▊▋▇▄▋▄▌▆ ▌▋▄ ▌▄▉▆▍▉▋ ▋▋▇ ▅██▄▉▆▅▉ ▄▄ ▊▊▍▊▍▋ ▄▍▋▆▄▇ ▄▋▇▇
7 Months Ago
merge from main
7 Months Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
7 Months Ago
jungle terminals
7 Months Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Fixed 'ent kill' killing building blocks behind dropped items
7 Months Ago
merge from softcore_update
7 Months Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
7 Months Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
7 Months Ago
merge from softcore_update
7 Months Ago
subtract 117690 (skinning changes to outbreak scientists)
7 Months Ago
3p blowpipe animation updates