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106,383 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Kayak escape mission
1 Year Ago
Kayak + paddle crafting
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Rocket storage now includes flares
1 Year Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
1 Year Ago
Merge Main -> AttackHeliFlares
1 Year Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
1 Year Ago
A bit more nuance to the ground control system for helis
1 Year Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
1 Year Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
1 Year Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
1 Year Ago
Fixed being able to ground-control attack heli while engine is off
1 Year Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
1 Year Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
1 Year Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
1 Year Ago
More fixes
1 Year Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
1 Year Ago
Fix broken conversation
1 Year Ago
Changed auto-hover command to shift-M3
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
1 Year Ago
Resaved locker lootpanel to fix two missing panels
1 Year Ago
Parent merge
1 Year Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
1 Year Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
1 Year Ago
Merge from main
1 Year Ago
Keep the backpack inventory slot always visible
1 Year Ago
Option to have hitting HAB armour with hammer repair the main HAB. But it's a bit confusing with the armour health bar showing, so branching this.
1 Year Ago
Possible compile fix
1 Year Ago
Realised HAB collision issues are a bit different than I thought. Fixed layers etc.
1 Year Ago
Merge from main
1 Year Ago
Final fixes
1 Year Ago
Converted HAB armour to use all convex colliders, so that satchel charges/C4 will stick
1 Year Ago
HAB armour icon mip maps
1 Year Ago
Fixes
1 Year Ago
Added icon for HAB armour item
1 Year Ago
Merge Main -> HAB Armor
1 Year Ago
Converted StandingWeaponRack to use all convex colliders
1 Year Ago
Fixed weapon rack collider being on Default instead of Deployed layer
1 Year Ago
Final prefab & related files
1 Year Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
1 Year Ago
Updated clan table base prefab
1 Year Ago
Clan Table - fixed not all colliders being on Deployed layer
1 Year Ago
Add a method to BasePlayer to add score events to their clan Update clan UI to show total score and score event log Cache the player's IClan instance on the server to make doing clan things easier
1 Year Ago
twitchdrops render scene sheet metal double door setup
1 Year Ago
Fix junkpile_i being invisible by cancelling instancing sooner when it is disabled via config
1 Year Ago
Don't global network parented entities (to fix tugboats)
1 Year Ago
Disable instancing on ice throne chair