reporust_rebootcancel

113,196 Commits over 3,959 Days - 1.19cph!

11 Months Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
11 Months Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
11 Months Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
11 Months Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
11 Months Ago
Unsaved
11 Months Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
11 Months Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
11 Months Ago
Add an option to filter servers by a "tutorial" tag to the server browser
11 Months Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
11 Months Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
11 Months Ago
Fix compile error in GNB with ClientRPCStart()
11 Months Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
11 Months Ago
Remove constructors from RPCTarget & move to static methods
11 Months Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
11 Months Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
11 Months Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
11 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
11 Months Ago
Merge from main
11 Months Ago
Protobuf + manifest
11 Months Ago
Make constructors of RpcTarget private until we finalize the static methods
11 Months Ago
Convert ClientRPC() -> RpcTarget overload
11 Months Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
11 Months Ago
Add static methods to RpcTarget to help with code clarity
11 Months Ago
Merge from main
11 Months Ago
Setup for all weapon rack types
11 Months Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
11 Months Ago
Regex every single ClientRPC & ServerRPC
11 Months Ago
Missed .meta files
11 Months Ago
Regex RpcPlayer first
11 Months Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
11 Months Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
11 Months Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
11 Months Ago
Regex every single RPC method to remove `null` from it
11 Months Ago
Remove `Connection sourceConnection` method from all RPC overloads
11 Months Ago
Cherrypick SignalBroadcast fix
11 Months Ago
Cherrypick the clientside RPC sourceConnection removal
11 Months Ago
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11 Months Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
11 Months Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
11 Months Ago
Merge from metal_detector
11 Months Ago
Code review tweaks
11 Months Ago
player update. longsword held and holster positions edited
11 Months Ago
Add memory profiler package to the main branch (instead of adding it to local branch every time we want to use it)
11 Months Ago
player update. diver pickaxe holding and holster positions set up
11 Months Ago
Subtitle text override for general items
11 Months Ago
Custom Icons for general store
11 Months Ago
player update. exported/setup boneclub anim set and made holdtype override controller for it
11 Months Ago
Add a name field to takeovers so they're easier to find in the inspector
11 Months Ago
Remove unused UIBackgroundBlur
11 Months Ago
Made Enqueuing of analytics data points threadsafe