113,197 Commits over 3,959 Days - 1.19cph!
Made Enqueuing of analytics data points threadsafe
merge from optimize_baseoven_itemmod
Allow overriding the icon images for items in the general tab of the item store
Fixed and improved item 3d render supersampling AA
merge from analytics_modified_convars
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merge from full_server_demos
Added Updated Minigun Textures
Updated Minigun Materials
Fix remaining visual issues on overlays, renable masks
Brutalist church progress
Store cart styling updates
player update cassette recorder enitity updated
player update. cassette recorder holdtype updated with latest idle pose and cassette entity updated so the player holds it correctly.
merge from vendor_ui_fixes
player update. boombox animation set exported/set up in unity
Updated prefabs, removed placeholder models
Fixed compile error (my bad)
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
re-write header in flex, tile changes
updated pivots on electrical boxes for puzzles
updated prefabs used in monuments to reflect pivot changes
merge from vendor_ui_fixes
merge from swap_overlay_invalidslot_fix
merge from workshoplightfix
merge from AutoTurretQueueFix
Merge from tutorial_island
Possibly fixed respawn help text staying active too long
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Rework tutorial item allowance enums to allow a separate step for unlocking the hammer
Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
Cluster handlers are now removed on close of marketplace dialog
Fixed null entry removal in ProcessInterferenceQueue not working, meaning null entries got stuck in the list.
Disable Help menu option in main menu, unfinished/might not get finished
Merge from tutorial_island
Fixed MissionObejctive typo preventing obejctives from completing
Merge from tutorial_island
Build compile fix (hopefully!)
Catch MissionObjective.IsStarted NRE's
Merge from tutorial_island