reporust_rebootcancel

113,261 Commits over 3,959 Days - 1.19cph!

12 Months Ago
Manually commenting out audio import deprecation so it compiles
12 Months Ago
Unity auto-upgrading C# from 2021->2022
12 Months Ago
Fixing subemitter rotational inherentece fuckery WIP
12 Months Ago
Cache ItemModCookable and ItemModBurnable inside ItemDefinition
12 Months Ago
Tighter water reflection probe range, synched with TOD (related to 93000)
12 Months Ago
Fixed water reflections broken during tutorial cinematics
12 Months Ago
Close item store takeover screen when esc is pressed
12 Months Ago
Rough impl of hovering limited store items for a 3D skin view
12 Months Ago
Regenerate protobuf and move some code to partial class Reimplement PostSave() but rename to `PostSaveToDIsk()` to make it clearer Implement bool `isAuthed` on client to fix pooling of SimplePrivilege
12 Months Ago
Serialize Protobuf.Entity on the outbound network thread on the server Deserialize Protobuf.Entity in the inbound decryption thread on the client Change _NetworkCache from MemoryStream -> ProtoBuf.Entity RefCount ProtoBuf.Entity so we can keep it on the main thread as a cache as well as serialize it on network thread Initialize ProtocolParser.staticBuffer on each network thread (can do it automatically later) Remove `netcachesize` convar on the server since we aren't pooling memory streams InvalidateNetworkCache() will now invalidate the Protobuf.Entity ToStreamForNetwork() will Save() then put the ProtoBuf.Entity into the NetWrite ToStream() (normal saving for disk) stays the same Remove PostSave() (easier to remove than reimplement on network thread)
12 Months Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
12 Months Ago
Dynamically show resource boxes based on TC content
12 Months Ago
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12 Months Ago
tweaked light group at time on harbor2
12 Months Ago
water wells S2P
12 Months Ago
static triangle wood foundation rotation fix
12 Months Ago
Updated the barrel of the water well deployable, this one had slipped through.
12 Months Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
12 Months Ago
Optimized collisions. LOD'd collisions fully away at 25m.
12 Months Ago
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Scene updates
12 Months Ago
Initial work
12 Months Ago
functional baseline
12 Months Ago
Add analytics for all modified convars
12 Months Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
12 Months Ago
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12 Months Ago
Velocity alignment jitter fix & tone improvements
12 Months Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
12 Months Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
12 Months Ago
Forgot the actual script
12 Months Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
12 Months Ago
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S2P all
12 Months Ago
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12 Months Ago
Test scene improvements.
12 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
12 Months Ago
Prevented vendor network id keys from being duplicated
12 Months Ago
Added potential fix for NPC vendor shops
12 Months Ago
Harbor 1 vertex color and dressing progress
12 Months Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
12 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
12 Months Ago
Merge from main
12 Months Ago
Fix NRE if SkinViewer is closed while loading a skin
12 Months Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
12 Months Ago
Merge store-ui -> Main