reporust_rebootcancel

106,405 Commits over 3,806 Days - 1.16cph!

1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
Merge global_networked_bases/proper_disable_command
1 Year Ago
merge from clean_up
1 Year Ago
Add `InstancingConfigComponent` to root level of component Add option via the config to disable instancing on a prefab Disable instancing on `junkpile_i` as it uses a cliff child prefab that supports instancing Also disable instancing on portal prefab
1 Year Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
1 Year Ago
Fixed broken harvest and crafting mission events
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Disable instancing on deployables it was unintentionally left on Enable instancing & global networking on large furnace
1 Year Ago
Add button in editor to list every prefab with instanced rendering enabled
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Remove instancing from metal shopfront due to glass not working & incase it murders performance if I fix it
1 Year Ago
Server compile fix
1 Year Ago
Fix wooden shopfront door
1 Year Ago
Fix all door prefabs - external gates - cell door - garage door - square + triangle ladder hatch - fence door - double doors
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
1 Year Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
1 Year Ago
Remove `StripEmptyChildren` from garage door & ladder hatch to fix codelocks
1 Year Ago
Attackheli gunner camera clarity iteration.
1 Year Ago
Standardize `IsInstancingEnabled` and `IsInstancingDisabled` based on convars
1 Year Ago
Increase size of inside checks on spider web deployable
1 Year Ago
Set Cathode effect downscale to 1, since Downscale off seems to use the default (4)
1 Year Ago
Parent merge
1 Year Ago
Merge cathode-tweaks -> main
1 Year Ago
Merge Main -> save241
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Remove instanced rendering from sleeping bag
1 Year Ago
Network++
1 Year Ago
Added `OnKilled()` hook to BaseNetworkable so it broadcasts deleted building blocks outside of network range & doesn't send them when you reconnect
1 Year Ago
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
1 Year Ago
cutout spiderweb shapes, added to prefab
1 Year Ago
Shadow strength fix.
1 Year Ago
Merge from save241
1 Year Ago
Remaining rockets updated to external FX prefab. Fixed offset on HV/Incen projectile models.
1 Year Ago
rocket_basic projectile updated
1 Year Ago
merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Change `LogError` to `LogWarning` when calling Initialize twice
1 Year Ago
Remove `StripEmptyChildren` component from doors: was causing NRE when trying to attach codelock / keylock
1 Year Ago
Another 2021 server build fix attempt
1 Year Ago
Change shadow material from `watersplash-1` to `shadows`
1 Year Ago
2021 server build fix attempt
1 Year Ago
merge main -> experimental
1 Year Ago
Merge from global_networked_bases -> main