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113,299 Commits over 3,959 Days - 1.19cph!

12 Months Ago
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12 Months Ago
Remove poolable
12 Months Ago
Remove some now unused client code. Increase the source timeout duration.
12 Months Ago
Applied the bulk of the changes from rework
12 Months Ago
Minigun folder setup wip
12 Months Ago
Remove save/load
12 Months Ago
Limit networking. Enable debug rendering.
12 Months Ago
Collider removed component changes
12 Months Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
12 Months Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
12 Months Ago
Minor cleanup
12 Months Ago
Remove unused component
12 Months Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
12 Months Ago
Merge from main
12 Months Ago
Support multiple SkinViewer objects at once
12 Months Ago
Merge from main
12 Months Ago
Vendor compile fixes
12 Months Ago
Merge from Main
12 Months Ago
merge from new_vendor_map_ui
12 Months Ago
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12 Months Ago
Backups
12 Months Ago
WIP tutorial ending cinematic - updated with new animations and timeline
12 Months Ago
Store chunkId in header file
12 Months Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
12 Months Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
12 Months Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
12 Months Ago
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12 Months Ago
Merge store-ui -> Main
12 Months Ago
Parent merge
12 Months Ago
Parent merge
12 Months Ago
Plugins manifest
12 Months Ago
Merge from main -> full_server_demos
12 Months Ago
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12 Months Ago
Merge from tutorial_island
12 Months Ago
Minor changes to tutorial island network bounds checks
12 Months Ago
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12 Months Ago
Fix bugs with attack heli rocket/flare firing lockouts
12 Months Ago
Merge from tutorial_island
12 Months Ago
Fixed clothing mission step not working (merge issue)
12 Months Ago
merge from htx
12 Months Ago
merge from main
12 Months Ago
Iterating Wood bullethole decal tweaks.
12 Months Ago
More fixes/iterations
12 Months Ago
Fixed efitor refl probe blinking occasionally in scene view
12 Months Ago
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12 Months Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
12 Months Ago
Updated Workshop scene to have night time lighting
12 Months Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"