113,307 Commits over 3,959 Days - 1.19cph!
Merge from tutorial_island
Fixed help prompt videos not updating
Merge from /main/hackweek_visualshader
Fixed tree billboards being aggressively culled after
92683
Scaling fix.
Sandbag hit update.
Split up harbor crane mesh for gameplay setup
Replace prediction inside ceiling light
Fix RPC that were passing null in the function name
Move the prediction check from all RPCs into `SignalBroadcast`
Regex + manual tweaks to remove sourceConnection from all RPC methods as it's only used in a single RPC but takes 8 bytes each packet
Enqueue packets for demo from network threads instead of main thread
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
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Fixed disableWearable check in client
Cleaned and rebuild codegen
merge from server_noconsole
merge from save246 - excavator yaw prefab, disabled renderer batching on props onboard
merge from large_backpack_conveyor_filter
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Fixed client compile error
Added convar to disable overlay
Added support for showing multiple overlays at once
Improved GC
Cleaned up code
First overlay now works correctly
Merge from tutorial_island
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merge from gesture_weapon_fix
harbor2 - boosted ambient pointlights
S2P
Enabled foot IK for Tutorial NPC anim states + added avatar switcher script
Fixed misaligned icons in crafting menu
Large backpack can now be assigned to Industrial Conveyor filters
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Fixed missing world ping on kayak deploy
Change header class from fields -> properties (for System.Text.Json)
Fixed deploy campfire mission not showing a world ping
Add more cloth to the craft low grade mission step supply box
Tutorial help videos will now appear on top of the inventory
Add some dedicated text reminding players how to open the inventory at various help stages
Kind of got redirect skins working in the 3D viewer, except that some skins have the wrong skin ID in their store info (e.g. the CNY spear is a white CNY lantern). I have a maybe more data-error-proof idea, but committing this version in case I need it.
Fixed models that don't have a skin ID not showing up (e.g. the current lantern and spear)
Allow skins in the "none" type category (Chinese Lantern is type "none" - previously I'd only seen this for DLC packs).