reporust_rebootcancel

113,300 Commits over 3,959 Days - 1.19cph!

12 Months Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
12 Months Ago
Added template ability to set port actions via LinkId instead of Id or Name
12 Months Ago
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12 Months Ago
Skin prefab setup, screens showing tc information
12 Months Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
12 Months Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
12 Months Ago
Rock & concrete iteration/fixes
12 Months Ago
Fixed containers being changed on merge
12 Months Ago
Tutorial bear AI design update
12 Months Ago
12 Months Ago
Concrete hits
12 Months Ago
Merged main
12 Months Ago
Chicken AI design update
12 Months Ago
Truck prefabs update
12 Months Ago
merge from youtooz_deployables
12 Months Ago
merge from sled_repair
12 Months Ago
merge from default_nudity
12 Months Ago
merge from binoculars_rangefinder
12 Months Ago
Progress/backups
12 Months Ago
Potential UpdateHolsteredOffset nre fix
12 Months Ago
Protobuf, codegen
12 Months Ago
Merge from main
12 Months Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
12 Months Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
12 Months Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
12 Months Ago
Add a cinemachine virtual camera to the end tutorial cinematic
12 Months Ago
Merge from tutorial_island
12 Months Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
12 Months Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
12 Months Ago
Add cinemachine package (2.8.9)
12 Months Ago
Manifest, codegen
12 Months Ago
Merge from main
12 Months Ago
Parent merge
12 Months Ago
Merge from main
12 Months Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
12 Months Ago
Merge from tutorial_island
12 Months Ago
Hard code world temperature while player is in tutorial
12 Months Ago
Leftover mirror conditional
12 Months Ago
Merge from main
12 Months Ago
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
12 Months Ago
Deleted unused shader (UI.Additive-SoftMaskable)
12 Months Ago
Conditional mirror code path (static; off for now)
12 Months Ago
Force the player out of god mode if the tutorial needs to kill them
12 Months Ago
Merge from tutorial_island
12 Months Ago
Fixed help prompt videos not updating
12 Months Ago
Merge from /main/hackweek_visualshader
12 Months Ago
Fixed tree billboards being aggressively culled after 92683
12 Months Ago
Truck models update
12 Months Ago
Scaling fix. Sandbag hit update.
12 Months Ago
Distance scalers.