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122,124 Commits over 4,048 Days - 1.26cph!

10 Months Ago
10 Months Ago
Jungle ruin stone albedo test
10 Months Ago
▍▌▊█▉▌ ▅▆▌▇▊▋▋▉▋▊▄ ▆▌▅▋ █▄ ▆▊▅▆▌▇ ▅▊▉▄▊▋▋▇▌▆▆ (▌▆█ █▇▇▌▌ ▍▍ ▊▊ ▌▇▉▉ ▋▇▌▇▉▇ ▌▊▊ ▄▋▅ ▋▄▆▅ ▍▉▇▉▍▊)
10 Months Ago
Merge from fix_reserved_slots_expiry -> main
10 Months Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
10 Months Ago
fish spawn rate tweaks
10 Months Ago
merge from tincan_alarm
10 Months Ago
Cancel wire deployment if the player died Demo NRE fix
10 Months Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
10 Months Ago
player update. sks set up
10 Months Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
10 Months Ago
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10 Months Ago
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10 Months Ago
Updated office_ceiling_light_b texture resolution
10 Months Ago
▉▉▄ ▊█ ▄▄▅▊▊▇▋▇▅▅ ▇▉▄▇ ▆▇▄▄ ▍▌ ▊▋▊█▊▄▋▋▅ █▍ █▊▆▄▄▆▅█▌█▋ ▉▅▉▉▉▋ ▋▍ ▉▉▄▋ ▌▇█▋ ▍▊▉▍▆▊ ▆▍ ▌▌▆▅▅▌▊▅▇ ▌▅ █▌▅█▄▄▆ ▍█▇▌▇
10 Months Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
10 Months Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
10 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
10 Months Ago
Added two storey ruin variants. First pass of jungle ruin level assembly,
10 Months Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
10 Months Ago
Updated office_ceiling_light_b Model and Prefab Added New Textures and Materials for office_ceiling_light_b
10 Months Ago
10 Months Ago
More hill cliff progress Made all hill cliffs 10% flatter
10 Months Ago
fixed no cliffs spawning below zero in test level
10 Months Ago
Update to Boomerang Textures
10 Months Ago
Update to Boomerang Material and Mesh
10 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
10 Months Ago
10 Months Ago
merge from tincan_alarm
10 Months Ago
Protection values again, forgot to CTRL+S last time
10 Months Ago
Elevators can now trigger the tin can alarm, because why not
10 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
10 Months Ago
merge from tincan_alarm
10 Months Ago
Updated protection values
10 Months Ago
Cherry picked Remove topology for monuments
10 Months Ago
Vendor Restock Changes -> Main
10 Months Ago
Upped starting stock to 20
10 Months Ago
water triggers inside canyon to remove ocean surface
10 Months Ago
unique environment test level reduced stack
10 Months Ago
autospawn folder for unique environment prefabs
10 Months Ago
unique environment - canyon_a scene setup
10 Months Ago
updated lake normal texture
10 Months Ago
tin can alarm sounds
10 Months Ago
Cabling now works with new parenting structure
10 Months Ago
Merge from main
10 Months Ago
Merge from pickup_item_number_size
10 Months Ago
missing file save
10 Months Ago
Fixed the red item dropped messages appearing too large
10 Months Ago
barnacles tiling material
10 Months Ago
Enable mesh read/write on train_track_3x18_procgen_COL