128,955 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed water check
Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from new_kill_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                'ent kill' command can kill dropped items again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hatching egg slot not being usable while hatching is in process
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong chicken mesh on trophy store pack preview
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed being able to lock beehives
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bee grenade no longer spawns bee swarms underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air
Means it will almost always hit something first
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bee grenade wm missing outline
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer place deployed beehive in water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased cull range on natural beehive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from bees/nucleus_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed molotov not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a timeout to the hopper item move process, if an item takes more than 5s to reach the hopper just snap it to the end
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_copy_paste_duplicate_entities -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix copy paste pooling bug that was saving pastes with 2x the entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ballista_mat_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at fixing the ballista materials... recreated all the mat from scratch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Armor inserts now have material appropriate sounds.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hopper power input is now named "Power In"
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable rich text on the chicken coop, don't show chicken name on health bar (it's already on the popup widget)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the new modifier effects to the consumable panel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix plantpot soil renderer pointing to an asset in the project not the prefab.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update bear pie description
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Rotated all pie projectile visuals 90 degrees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove armor slots from burlap shirt.
Remove armor slots from hide pants (old test data)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: Pool internal lists
- This is a breaking change - can no longer double call `ToJson` or `ToString` as we clean up resources during it
New version is 12k allocs at 4k records test vs 16k allocs. Still loosing on time, but hoping future serialization streaming changes will catch us up.
Tests: ran the unit tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled mipmaps on more icons (mixed bag of everything: vehicles, clothes, and dlc stuff)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: store type unions instead of strings as row cell
Right now this is a pessimization(-25% perf on 4k "Record" test) - we do more work to manage it, but it should open up more optim opportunities.
Tests: ran the now correct unit tests