reporust_rebootcancel

113,307 Commits over 3,959 Days - 1.19cph!

12 Months Ago
Last of the hackweek work
12 Months Ago
Merge upload -> full_server_demos
12 Months Ago
Add convar to zip demos as we save them to disk (default true) Set Content-Type & Content-Encoding for demo & header as well as if the content is zipped or not
12 Months Ago
Delete demo chunks after they are uploaded to Azure
12 Months Ago
Disabled the tools row on the tool cupboard loot panel while in the tutorial
12 Months Ago
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
12 Months Ago
Implement code to upload demo to azure
12 Months Ago
Show the crosshair when using the Rock on the tutorial island
12 Months Ago
Fix broken merge on hemp-collectable
12 Months Ago
Recompiled Facepunch.Nexus to target System.Runtime.CompilerServices.Unsafe 6.0.0 (was 4.0.4.0)
12 Months Ago
Add azure blob storage SDK manually from nuget
12 Months Ago
Merge from main
12 Months Ago
Expose variables for server demos as convar `full_server_demo` convar will only be applied on startup but can be changed at runtime to apply next restart
12 Months Ago
Moving from stash to branch* When `ServerDemo` convar is enabled on startup, the server will recordall network traffic on the server as one big demo file Packets sent to multiple players are only recorded once (store list of players sent to) Inbound & outbound data is stored in the order it was processed on the server The demo is written to disk on a separate thread to make performance impact minimal Demo is split into 1 minute chunks for testing (will be 5 minutes later) Each demo chunk is given a unique filename with the .sdem extension (represents .serverdemo) A json "header file" is written with each demo chunk wiht information on how the demo should be loaded (list of players, number of packets, time span, etc) Changed pooling of NetRead & NetWrite to use reference counting to account for another thread needing to finish processing before they are pooled
12 Months Ago
Heat spreads through walls to other rooms (slowly) from hot rooms
12 Months Ago
Change vitals to always show "too hot" or "too cold" so I can see what temperature the player is at
12 Months Ago
Assign temperature value to each room, active heat sources slowly increase the heat of the room
1 Year Ago
Fixed bugs with inventory not being referenced correctly
1 Year Ago
merge from gnb_shader_updates
1 Year Ago
Toggled GNB back on
1 Year Ago
Fixed shaders to support GNB again
1 Year Ago
Rocket boots item. Consume charge to fly. Starts recharging after being grounded for 3 seconds.
1 Year Ago
Cloth, clothflesh, concrete, metalore
1 Year Ago
level update and s2p
1 Year Ago
more biome visuals compatible props and structures
1 Year Ago
Merge from main/map_entity_load_fix
1 Year Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
1 Year Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
1 Year Ago
Flag collider/bounds change to make it easier to melee dig
1 Year Ago
Check ingredients by item ID
1 Year Ago
When making meals, take stacks into account
1 Year Ago
Fixed missing deer kebabs
1 Year Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
1 Year Ago
New system UI
1 Year Ago
Icons
1 Year Ago
New system, combine ingredients button
1 Year Ago
Try to do the shoelace formula manually
1 Year Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
1 Year Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
1 Year Ago
More button stuff
1 Year Ago
Toggle button UI stuff
1 Year Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
1 Year Ago
More icon work
1 Year Ago
Icon button work etc
1 Year Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
1 Year Ago
Generate proto
1 Year Ago
Tea target type proto change
1 Year Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
1 Year Ago
Scene backups