reporust_rebootcancel

111,265 Commits over 3,928 Days - 1.18cph!

45 Days Ago
Added new ballista bolt items
45 Days Ago
Compile fix
45 Days Ago
ice sculpture pedestal gibs first pass
45 Days Ago
re-baked construction guide mesh
45 Days Ago
update deployment bounds
45 Days Ago
Layer exclusions when upgrading
45 Days Ago
mesh collision for ice sculpture pedestal
45 Days Ago
merge from main
45 Days Ago
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45 Days Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
45 Days Ago
lods and meshlod setup
45 Days Ago
mini crossbow viewmodel animations updated
45 Days Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
45 Days Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
45 Days Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
45 Days Ago
Siege tower prefabs
45 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
45 Days Ago
merge from main
45 Days Ago
Initial setup
45 Days Ago
added GameTip for additional sculpting controls
45 Days Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
45 Days Ago
Added a detail layer property section to each of the blend shaders
45 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
45 Days Ago
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45 Days Ago
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45 Days Ago
Hackfix: skip bootstrap smoke test at the start - Key here is skipping error logs, since they trigger test failures. Right now we build this weird mutant executable, and it tries to run server-side smoke test despite being on client. It emits an error, that we can't suppress that early, and which tips over the tests. I'll need to fix this properly once I got better build pipeline control. Tests: ran LoadProcTest - it passed (though it's mostly a dummy test)
45 Days Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
45 Days Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
45 Days Ago
enabled damage layer on all siege tower materials with detailLayer
45 Days Ago
Buildfix: added missing namespace qualifier Tests: none, trivial change
45 Days Ago
Stop NRE on clearing feed
45 Days Ago
Get admin panel stats instance properly
45 Days Ago
adding damaged materials for the ram shell
45 Days Ago
Bugfix: resolve location of asset bundles when running standalone perf test - Also symlinking server bundles instead of client, for now Tests: ran the LoadProcTest, no more logs of failing to open bundles
45 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
45 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
45 Days Ago
merge from creativemode_io_text
45 Days Ago
Only show the creative mode text when a pending wire is active
45 Days Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
45 Days Ago
icreased grid resolution further
45 Days Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
45 Days Ago
Added placeholder damage and damage script to catapult
45 Days Ago
Merge: from main Tests: none (big merge, going to fix any issues in follow up commits)
45 Days Ago
Bunch of compile fixes
45 Days Ago
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45 Days Ago
merge from teslacoil_tweaks
45 Days Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
45 Days Ago
merge from main
45 Days Ago
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45 Days Ago
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