reporust_rebootcancel

141,821 Commits over 4,413 Days - 1.34cph!

Rin
19 Days Ago
merge from bandit_sentry_culling_fix
Rin
19 Days Ago
merge from armored _ladder_hatch_material_fix
19 Days Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
19 Days Ago
merge from floating_city_oilrig_leg_fix
Rin
19 Days Ago
merge from ferry_terminal_nets
19 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
19 Days Ago
Hook new navmesh to ghostships and tropical islands
19 Days Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
19 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
19 Days Ago
Fix client server compile errors
19 Days Ago
Don't reset new speed consistency test params between runs
19 Days Ago
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19 Days Ago
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19 Days Ago
Merge from workbench_upgrades
19 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
19 Days Ago
Updating skinning for mannequin
19 Days Ago
Rebase on /main
19 Days Ago
Fix missing visual prefab link on reinforced item
19 Days Ago
Subtract mesh changes to prevent conflicts
19 Days Ago
Fix reinforced placement links
19 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
19 Days Ago
exported edited salvaged hammer refresh vm anims
19 Days Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
19 Days Ago
Remove a rogue closing parenthesis in copypaste reply
19 Days Ago
Merge from main
19 Days Ago
merge from egghunt_top_rewards_fix
19 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
19 Days Ago
Electric Furnace - fixes to workshop model
19 Days Ago
increased culling distance for bandit sentry static
19 Days Ago
fixed specular values on oilrig leg baked lod mat
19 Days Ago
S2P all floating cities, to fix a missing material
19 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
19 Days Ago
Fixing small back pack LODs having incorrect skinning
19 Days Ago
merge from main
19 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
19 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
19 Days Ago
merge from crypt_skin_fixes
19 Days Ago
Commit changed metas from NukeDistant merge
19 Days Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
19 Days Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
19 Days Ago
merge from contact_image_rendering_fix
19 Days Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
19 Days Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
19 Days Ago
Merge from parent
19 Days Ago
Fixed end of tutorial cinematic
19 Days Ago
Better button styling
19 Days Ago
Fix search entry bp bug
19 Days Ago
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once