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129,027 Commits over 4,232 Days - 1.27cph!

21 Days Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
21 Days Ago
NRE fix for wiping islands without FoliageGrid initialized
21 Days Ago
21 Days Ago
Merge from deep_sea
21 Days Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
21 Days Ago
Fix not being subscribed to deep sea network group, switch from using center of network grid bounds to using the layer
21 Days Ago
scientist_boat_ai -> naval_update
21 Days Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
21 Days Ago
Fix deep sea network groups being visible if you get close enough to the border, and vise-versa for main island network groups - move deep sea groups onto their own layer despite being in the same physical height
21 Days Ago
Missed file
21 Days Ago
Ensure players are properly killed
21 Days Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
21 Days Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
21 Days Ago
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21 Days Ago
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21 Days Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
21 Days Ago
Changed how rockets and flares get added to the attack heli when using fixcars command: Fixcars 1 -> Inserts 1 row of flares Fixcars 2 -> Inserts 1 row of flares and HV Fixcars 3 -> Inserts 1 row of flares, HV and Incen Fixcars (with no parameters) -> Gives flares and HV's (behaviour remains the same)
21 Days Ago
Splats
21 Days Ago
merge from vclouds_demo_timescale_fix
21 Days Ago
fix cloud movement hitching in timescaled demo
21 Days Ago
merge from construction_guide_missing_normal_maps
21 Days Ago
fix some construction guides missing normal maps
21 Days Ago
Progress
21 Days Ago
Helicopter Balance pass: Flares - removed the ability for passengers to manually throw flares from helicopters - added flares to minicopter & scrappie - hot air balloon can cut engines to avoid homing missiles (after 5s of engine being off)
21 Days Ago
merge from fix_ghost_ship_parenting -> naval_update
21 Days Ago
Add a couple of `parent.ShouldChildrenInheritNetworkGroup()` that were missing beside existing `ShouldInheritNetworkGroup()` calls - should fix NPCs parented to ghost ships being global networked instead of local
21 Days Ago
merge from vclouds_amd_seam_fix
21 Days Ago
fix vertical seam in vclouds weather map on AMD
21 Days Ago
merge from ui_overhead_optims
21 Days Ago
Fixed shockbyte popup icons not being marked as dynamic
21 Days Ago
merge from main
21 Days Ago
fixed issue with metal detector anims
21 Days Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
21 Days Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
Codegen
21 Days Ago
More deep sea logs Added tree count to deepsea.printentitycount
21 Days Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
22 Days Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
22 Days Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
22 Days Ago
Mesh fixes and tweaks for the CH47 casino variant
22 Days Ago
collision fixes on barge oil rig legs prison security tower
22 Days Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
22 Days Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
22 Days Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
22 Days Ago
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22 Days Ago
Chinook avoids the deep sea side when randomising its spawn position