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8,812 Commits over 1,735 Days - 0.21cph!

1 Year Ago
Merge Main -> Media Projects
1 Year Ago
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
1 Year Ago
Clamp gun turret movement properly
1 Year Ago
Auto-hover more closely to the desired height
1 Year Ago
Remove gun cam on server side
1 Year Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
1 Year Ago
Merge Misc Fixes Feb23 -> Main
1 Year Ago
Fix some server/client issues
1 Year Ago
Sync turret rotation to client, via save/load for initial sync the via RPC on when angle changes
1 Year Ago
Turret aim input stuff
1 Year Ago
Attack heli gun turret can now be fired by the gunner. Automatically reloads.
1 Year Ago
Remove debugging
1 Year Ago
Gun item gets physically added to the heli turret
1 Year Ago
Fixed CH47 heli sharing a reserved flag with BaseVehicle code
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Attack heli has turret storage interaction (for ammo and gun)
1 Year Ago
Added editor-only helicopter auto-hover, for testing passenger functions without a driver being necessary. Toggle while seated with Ctrl-H.
1 Year Ago
Fuel gauge and headlight improvements. Worked around a bug in Unity (see: https://forum.unity.com/threads/unityevent-cant-select-from-two-of-the-same-component.427454/#post-784098)
1 Year Ago
Instrument panel emissive turns on/off correctly
1 Year Ago
Let gunner also be driver again (just for testing)
1 Year Ago
Sort out entity flag toggles
1 Year Ago
Assign camera in the gun cam UI
1 Year Ago
Set up attack heli sounds
1 Year Ago
Hook up attack heli damaged fire sound
1 Year Ago
Fixed CH47 not having its dual ground effect points anymore
1 Year Ago
EngineUI
1 Year Ago
Removed unused sound components of BaseHelicopter
1 Year Ago
Fixed ground FX assignment on ch47.entity
1 Year Ago
Don't constantly call stop or play on helicopter ground FX
1 Year Ago
Adjust attack heli damage levels
1 Year Ago
Revert the new early-exit system in ParticleSystemContainer. Didn't work if the Play/Stop was called too early, resulting in it needing to be called again (but early exit prevented it).
1 Year Ago
Hooked up attack heli damage FX
1 Year Ago
Adjusted attack heli thrust physics. Feel more like attack heli, less like attack brick
1 Year Ago
Create the attack heli UI on the client at runtime, instead of removing it from the server side at runtime. Allows for the UI components that have RequireComponent dependencies to each other, which were preventing removal on the server
1 Year Ago
Show attack heli gibs as fully damaged
1 Year Ago
Set up damage textures for the attack heli
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Merge Main -> Experimental
1 Year Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
1 Year Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
1 Year Ago
Some initial work re opening the skin viewer from the in-game crafting screen. This needs the planned change from second camera to rendertexture to start fully working.
1 Year Ago
Remove SkinViewer scene from build list (we'll just use the prefab)
1 Year Ago
Partial fix for clothing loading issues
1 Year Ago
Get skinviewer skin loading working in listen server mode
1 Year Ago
Fix for LR300 workshop item name bug
1 Year Ago
Add support for skinviewer loading weapons and clothing
1 Year Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
1 Year Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
1 Year Ago
Close only if the user clicked outside the camera area
1 Year Ago
Modal interaction blocker