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8,809 Commits over 1,735 Days - 0.21cph!

1 Year Ago
Visual border on the popup window. Set the window size programmatically.
1 Year Ago
Image order experiment
1 Year Ago
Minor edits
1 Year Ago
Delay camera showing until the skin has loaded
1 Year Ago
Match perfectly the size of the skin preview image (hardcoded for now)
1 Year Ago
Clean up unnecessary components
1 Year Ago
Apply changes to prefab
1 Year Ago
Fixed camera movement looking like winning Solitare in the 90s
1 Year Ago
Camera experiment
1 Year Ago
Use PropRenderer scene lighting and positioning
1 Year Ago
WIP on some lighting issues
1 Year Ago
Change SkinViewer to be a prefab instead of a scene, and load it as a prefab. Change main menu UI to be in screen space camera instead of screen space overlay, and change the video to be on a rendertexture. Allows for a second camera over the top.
1 Year Ago
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
1 Year Ago
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
1 Year Ago
FX profile for skin viewer
1 Year Ago
Stripped down the skinviewer camera to the bare essentials
1 Year Ago
SkinViewer prefab
1 Year Ago
Basic ability added to click an item's icon in the in-game item store to open up a 3D model view of that item with its skin applied. Currently only works for deployables - weapons/clothing coming soon.
1 Year Ago
Server compile fixes
1 Year Ago
Object spins based on velocity of drag release
1 Year Ago
Mouse rotation
1 Year Ago
Camera positioning fix, rotation reset option
1 Year Ago
Fixed screen fill calculation
1 Year Ago
Fixed infinite camera update hook components being added!
1 Year Ago
Fixed camera centering on non-centered assets
1 Year Ago
SkinViewer scene edits
1 Year Ago
Automatically position the camera so the object is centered and filling a specified % of the screen at its maximum dimension
1 Year Ago
Minimal init for skin viewer, fixed disconnection issue
1 Year Ago
Skin viewer finds the model's true centre and rotation pivots it around that point.
1 Year Ago
SkinViewer scene gets bootstrap setup and inputs. Basic model rotation.
1 Year Ago
Basic SkinViewer scene with lighting etc, based on ModelViewer scene. Added SkinViewer to the scene list for builds.
1 Year Ago
Manifest update for renamed prefabs
1 Year Ago
Various heli turret WIP
1 Year Ago
Checked every prefab in the project and every single one has LifeState set to LifeState.Alive, so set it to ReadOnly in the Inspector. One less thing to worry about getting right.
1 Year Ago
Vehicle turret loot panel
1 Year Ago
Fix flag toggles fighting with game object LOD scripts
1 Year Ago
Another gun cam fix
1 Year Ago
Fixed gun cam screen not turning off anymore
1 Year Ago
Removed unused bits and pieces
1 Year Ago
Added (very basic) UI to attack heli
1 Year Ago
Turn damage FX off by default for now
1 Year Ago
Fixed a bug in EmissionToggle which stopped it fully handling its materialIndex
1 Year Ago
- Fixed 'Powered' list set on attack heli not showing/hiding correctly. - BaseEntity.Flags now supports a new type of flag check: HasAny. HasFlag checks whether the set of flags passed in exactly matches the set of flags on the entity, whereas HasAny checks whether ANY of the flags passed in match one that's set. - EntityFlag_Toggle now supports "any" or "all" flag modes (see above). Previously only "all" was supported. - New custom inspector GUI for EntityFlag_Toggle that only shows the any/all option if multiple flags are currently set.
1 Year Ago
Set up powered/on lights. Emission toggle isn't working on headlights, will investigate.
1 Year Ago
Hooked up attack heli headlights
1 Year Ago
Revert 78878, we decided we actually do want the heli screen mesh.
1 Year Ago
Really dumb placeholder gun holder
1 Year Ago
Temporarily let the gunner also be a pilot, just for easier testing
1 Year Ago
Fixed not being able to mount gunner seat due to 'clipping'
1 Year Ago
Fixed several bugs with separate client/server