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122,298 Commits over 4,048 Days - 1.26cph!

11 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
11 Months Ago
some terrain sculpting to accentuate grassy areas
11 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
11 Months Ago
Missing files
11 Months Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
11 Months Ago
fixed culling side wrong on light fixture transparent materials
11 Months Ago
fixing some materials switches that were the result of meshlod changes
11 Months Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
11 Months Ago
merge from black bin fix
11 Months Ago
backup
11 Months Ago
Fixed small and medium non-animated neon signs culling issue
11 Months Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
11 Months Ago
Merge from main
11 Months Ago
blackbin model gap fix + rotation fix
11 Months Ago
merge from serverevent_commands
11 Months Ago
Fixed server build errors
11 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
11 Months Ago
Compile fix
11 Months Ago
11 Months Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
11 Months Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
11 Months Ago
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11 Months Ago
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11 Months Ago
.mat missing fix
11 Months Ago
merge from savas_cull - minor loadtime and memory savings
11 Months Ago
Formatting fix
11 Months Ago
11 Months Ago
Merge issues fixed
11 Months Ago
Change default PriceDecreaseAmount to 5% (was 10)
11 Months Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
11 Months Ago
radtown storage warehouse: added lod2 and fixed roofing mat
11 Months Ago
Don't allow movement when crawling and restrained
11 Months Ago
Merge from cleanup
11 Months Ago
Restraint item override for tick
11 Months Ago
11 Months Ago
merge from Hapis_cull
11 Months Ago
Moved Hapis prefabs into modded directory Deleted any broken, unused Hapis prefabs Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
11 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
11 Months Ago
fixed wall_300_pillar LOD1 rotation
11 Months Ago
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
11 Months Ago
Cherrypick audio import setting changes
11 Months Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings
11 Months Ago
Updated campfire_static to use latest campfire lighting and fx. Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
11 Months Ago
11 Months Ago
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
11 Months Ago
Revert playground to original state Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Handcuffs_cinematic assets backup
11 Months Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)