reporust_rebootcancel

141,122 Commits over 4,383 Days - 1.34cph!

10 Months Ago
Merge from main
10 Months Ago
Compile fix
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
10 Months Ago
Show loading screen when returning to the main menu
10 Months Ago
Pause LoadBalancer when unloading the world
10 Months Ago
Merge from improvised_planks and very basic initial setup
10 Months Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
10 Months Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
10 Months Ago
merge from main
10 Months Ago
restore 124170 (clouds/fog)
10 Months Ago
restore 124169 (clouds/fog)
10 Months Ago
Fixing up floating walkway transforms in level
10 Months Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
10 Months Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
10 Months Ago
premium modal clean
10 Months Ago
Fix BBS bone name conflict with ladders
10 Months Ago
reduce initial capacity of the projectile stable index cache
10 Months Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
10 Months Ago
Re-add party invite modal
10 Months Ago
Base for Quickjoin system
10 Months Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
10 Months Ago
Add command to list reported players with count of how many reports, server only
10 Months Ago
Some skin viewer tweaks
10 Months Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
10 Months Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
10 Months Ago
Cannons can now be placed after boat construction
10 Months Ago
Store tweaks
10 Months Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
10 Months Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
10 Months Ago
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10 Months Ago
Clean: move Building to Benchmark namespace Tests: compiles in editor
10 Months Ago
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers
10 Months Ago
Updated limited tab styling
10 Months Ago
removed BatchedWaterRays option and disabled codepath
10 Months Ago
Added LOD3 textures for floating walkways
10 Months Ago
New: editor-only SpawnMarker for DemoBuildingsViewer - automatically links up to nearest building, but can override Allows to anotate the scene with spawn markers and link up to the nearest building. Needed for more complex benchmark setups Tests: loaded staging demo and checked how gizmos draw
10 Months Ago
merge from main
10 Months Ago
Update: extra scopes for Projectile perf tests Tests: ran the perf tests
10 Months Ago
corrected profile region name
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
10 Months Ago
Enable burying on seasonal weapons
10 Months Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
10 Months Ago
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
10 Months Ago
Enable burying on a set of weapons
10 Months Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
10 Months Ago
Don't try to return prefabs to the pool if the map is being unloaded
10 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
10 Months Ago
Store, home styling improvements