reporust_rebootcancel

122,296 Commits over 4,048 Days - 1.26cph!

11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Merge from tribicycle4k
11 Months Ago
Merge from sidecar4k
11 Months Ago
Merge from motorbike4k
11 Months Ago
Fixed sidecar physics trouble, but need to re-fix pulling to the right
11 Months Ago
Sidecar physics fixes
11 Months Ago
Merge Bikes -> main
11 Months Ago
Fixed unassigned sidecar LODs
11 Months Ago
Fix compile error from "fix_shipping_container_batching"
11 Months Ago
Compile fix for TriggeredEvent
11 Months Ago
merge from fix_shipping_container_batching -> main
11 Months Ago
Merge Bikes -> main
11 Months Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
11 Months Ago
Updated DraculaCape with new settings
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
11 Months Ago
merge from main -> fix_shipping_container_batching
11 Months Ago
merge from native_memory_stream -> aux2
11 Months Ago
Merge from main -> aux2
11 Months Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
11 Months Ago
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11 Months Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
11 Months Ago
merge from wire_slacking/optimisations
11 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
11 Months Ago
Fixed doors returning wrong total line anchors count
11 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
11 Months Ago
Setup most of the base to handle indicator blinking
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
11 Months Ago
Extra map markers
11 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
11 Months Ago
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11 Months Ago
texturing updates
11 Months Ago
latest handcuff viewmodel animations
11 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
11 Months Ago
uv2 tweaks for emissive
11 Months Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
11 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
11 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
11 Months Ago
- █▇▌▅▍ ▉▆▉█ ▉▋▆ ▇▅▄▌ ▋ ▊▍▇▆▆▅▆▍▅▄▊ █▇ ▇▊█ ▋▋▍▅▇ ▌▌▊▉▌▉▍ ▉▋▊▅▋▊ ▋ ▍▉▋ ▆▅▉▆▌▉ ▉'▅ ▅▆▅▋▉▇▄ ▋█▌ ▅▋▊▇▊ ▆▇▇█▉▊▋▉▊ ▌▄▉▋▉▄▄▆ (▄▇▋▇▌ ▋▅ ▆▄▄▅▍ ▋▌▄▌▉▇▌ █▄▄█▇▊█▍▉ ▌▇▅▇▋▌▊▇) - ▊▆█▊ ▅▅▉ ▊▉▊▍▄ ▍▊▆▆▆ ▊▅▄ ▍ ▇▊█▌▊▇ ▋▌▋▅ ▍▅▋ ▆▆▍ ▅▆▌▉ ▋▌▄▉▌▊▆▄▌▅ ▅▊▊ █▆▊ ▍▌▉▌▌▌▋█▍ ▍▆ ▇▍▇▄▇▇ ▉▅▉ ▉▍▍ ▄▅▊▄▊▍▆█-▇▍▉▍▇ ▋▄▊▍▄▊▉▍▇▌▄█ ▅▌▇ ▅▆▋▅▄▌▉ ▊▅▋ ▅ █▋█▍███ ▊▊ ▆▌▅ █▌▇▄▊▆▉▊▉ ▅▌▆▄ ▆█▌█▅▇▉▆▍
11 Months Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
11 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
11 Months Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
11 Months Ago
Function rename
11 Months Ago
Added AddToHeight to all coastal cliffs
11 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
11 Months Ago
some terrain sculpting to accentuate grassy areas