reporust_rebootcancel

106,688 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
re-applied shadow proxies removal
1 Year Ago
Use HasAny instead of HasFlag for the new notFlag check in EntityFlag_Toggle. It turns out the answer to "does something with no flags set have a flag which is no flags set?" is YES.
1 Year Ago
merge from main
1 Year Ago
merge from WorldModels
1 Year Ago
merge from NMS
1 Year Ago
merge from main
1 Year Ago
merge from missing_marker_fix
1 Year Ago
first pass outdoor/buildings cover data
1 Year Ago
re-texturing the floor frames and wall frame to be less like the wood tier
1 Year Ago
merge from nms
1 Year Ago
Fixed Adobe U stair early culling issue - caused by left over LODGroup
1 Year Ago
Merge from nms
1 Year Ago
Bit of a mess + FixedUpdate hack in Ragdoll but already rather good results. Link corpse and ragdoll directly, give corpse several ragdoll-matched colliders so it falls more nicely, other bits and pieces.
1 Year Ago
Added tiles cube 08 Fixed a few floating props Disabled ext fluro distant flares (render issues) Fixed portacabin building door blocking los of hatch button Hidden bathroom S2P
1 Year Ago
Minor edits re experiments
1 Year Ago
Cherry pick 81327 -> RagdollRewrite
1 Year Ago
If a specific container is specified in GiveItem, don't ever override it via GetIdealPickupContainer. Bug introduced in 9220. Fixes predefined inventory loadouts sending items to the wrong container.
1 Year Ago
Some changes to my custom inventory loadout
1 Year Ago
Changed plan - let BaseCorpse have a preset collider if it wants to
1 Year Ago
Merge from nms
1 Year Ago
Torso collider on ragdoll, added mesh collider support to BaseCorpse
1 Year Ago
Turned the torso collider into a convex mesh. Fixed scale issues.
1 Year Ago
Simplified my player torso collider
1 Year Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
1 Year Ago
Core glow in the volumetric shader.
1 Year Ago
Progress, emissive core
1 Year Ago
Code to toggle anim. Not hooked up yet as art/prefab needs some tweaks.
1 Year Ago
Lightwrapping & transmission for a better volumetric feel.
1 Year Ago
Cleanup checkpoint
1 Year Ago
Shader backup
1 Year Ago
▅▍█▅▍▄▇▇ ▋▌▌▇▋ ▆▌▆ ▉▊ ▊▄█▄▌▉.
1 Year Ago
Topside lighting mods to facilitate house changes WIP
1 Year Ago
Reorder foundation - fixes unable to upgrade foundation to adobe
1 Year Ago
Fix potential NRE in LogItemsLooted()
1 Year Ago
Clean up duplication in Mathx
1 Year Ago
Try to fix NRE by logging when an invoke with a null action is added
1 Year Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
1 Year Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
1 Year Ago
Fixed red spinner light in the warhead room bleeding through walls Fixed leaking elevator light at longer distances Fixed exterior building roofs having their HLOD covered in snow Attempt at fixing terrain violation near the exit when using vehicles / made the ground collider thicker and moved the terrain trigger Attempt at fixing holes in terrain near the hatch at certain seeds Painted Decor topology in the base to prevent trees and logs from spawning too close to the fence Scene2prefab
1 Year Ago
Merge from main
1 Year Ago
Added cables to the warhead room connecting the nuke to the laptop and computer cabinets Tweaked LOD distances on the warhead as it was never culling Fixed one of the warhead room lights disappearing too quickly causing shadows to pop-in Scene2prefab
1 Year Ago
▋▉▅▋▇▍ ▌▋▍ █▅▍▍ ▍▉▌▅█▉▍▆ █▆ ▌▊▋▊█▉ ▆▊▆▉█▊▇▆▍ ▄▋▄ ▉▋█ ▌▇▊▊ █▆▆▇█▅ ▉▇ ▇▇▅▉▇▇▅▋ ▌▌▇▉ ▆▅ ▉▅█▋▍▊▋
1 Year Ago
merge from main
1 Year Ago
merge from sentry_improvements
1 Year Ago
Replace forward slashes in branch with dashes
1 Year Ago
merge from main
1 Year Ago
merge from sentry_improvements