reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Add more ai debug toggles to rust editor
1 Year Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
1 Year Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
1 Year Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
1 Year Ago
Movement improvements.
1 Year Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
1 Year Ago
Fixed paddling and above ground pools showing power usage 0
1 Year Ago
merge from localization
1 Year Ago
Disabled the duplicate translation error for now, need a better solution
1 Year Ago
Fixed random typos reported on Crowdin
1 Year Ago
Fixed typos in seed item descriptions
1 Year Ago
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1 Year Ago
PlaceCliffsUniform improvements
1 Year Ago
merge from fix_reserved_slot_kick -> main
1 Year Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
1 Year Ago
Rock formation density improvements
1 Year Ago
traveling_vendor_fixes -> main
1 Year Ago
Attempt to fix get path index ahead NRE
1 Year Ago
More work on ziggurat interior
1 Year Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
1 Year Ago
Motion iteration
1 Year Ago
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1 Year Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
1 Year Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
1 Year Ago
Set prevent building radius to is trigger on new divesites
1 Year Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
1 Year Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
Adjusted entry triggers at radtown to increase reliability
1 Year Ago
Minor fixes, removed unused phrases
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
1 Year Ago
Phrase update
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from localization
1 Year Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
1 Year Ago
merge from main
1 Year Ago
Viewmodel overrides.
1 Year Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
1 Year Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
1 Year Ago
Localized all store pages
1 Year Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
1 Year Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
1 Year Ago
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1 Year Ago
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1 Year Ago
Missing file
1 Year Ago
Conditional first person FX stuff.
1 Year Ago
merge from main