106,692 Commits over 3,836 Days - 1.16cph!
Added a special padding to wall, doorway, window, half wall, roof walls block
cherrypicking
80555 - Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
cherrypicking
80555 - Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
Added ability for heli gunner to fire ze missiles
Removed unused patrol heli firing code
Simplified gunner UI text display
Updated gunner UI to show info on rockets as well. Switched Unity text to RustText. Manifest.
Fix compilation error from git missing half the commit?
Split recycler method into two methods & include the source + dest item when recycling (to group product of recycling per item recycled)
No longer consider projectile radius when shooting at players mounted in the same vehicle as you
Raised height of eyes for double saddle rear rider
Fixed subsurface profile indexing, scatterable light, core packing
Refactored subsurface profile handling
Fix damage being logged for scientists / npc but no player involved
Change damageType from int to string
set respawn timers, s2p monument, updated test scene.
Assigned World Models to correct item prefabs for : HV Rocket, Incendiary Rocket, Roadsign Gloves, Snap Trap, Shotgun Ammo and PTZ Security Camera.
updated AI prefab with scientist respawn setup
Merge from main -> gameplay_metrics
Fixed speed modifiers on new saddle items
re-applying props prefab connections
Adding a saddle to a stables horse now purchases it too (removes it from sale)
workscene backup -post removal
merge from more_map_markers
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Various optimizations done before GDC
re-baked HLOD now that scale transforms are correct on all buildings
Rocket pod interaction, storage, networking
Enabled missile pod models, adjusted LOD change points, set up colliders
Refactor GiveItem method to still work with IAmmoContainer
Merge Main -> Attack Helicopter