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122,856 Commits over 4,048 Days - 1.26cph!

1 Year Ago
Chromatic ab fix.
1 Year Ago
Fix
1 Year Ago
Blur method solution test
1 Year Ago
New human-powered fuel class + more refactoring
1 Year Ago
Updated wire materials, fixed the weird reflection on directional materials
1 Year Ago
Refactored colored IO lines prefab spawning
1 Year Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
1 Year Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
1 Year Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
1 Year Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
1 Year Ago
merge from main - RC
1 Year Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
1 Year Ago
merge from favorites_fixes_2
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller fixes
1 Year Ago
merge from fix_highwall_guide_clipping_movement
1 Year Ago
merge from helk_qol_01
1 Year Ago
merge from /helk_qol_01/barricade_snapping
1 Year Ago
Snapping relaxing
1 Year Ago
fixed barricade starting rot
1 Year Ago
inital pass on barricade snapping
1 Year Ago
Path invalid errors patched
1 Year Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
1 Year Ago
Null check in RPC_DoPair
1 Year Ago
Fixed vendor test scene
1 Year Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
1 Year Ago
merge from main
1 Year Ago
unhinged changes not going to main
1 Year Ago
Merged wire-culling into wiretool_fixes2
1 Year Ago
Fixed colored wires reverted to default color when clearing one of their segments
1 Year Ago
Cleaned up and refactored wiretool color pie menu
1 Year Ago
Update arctic suit prefab
1 Year Ago
Changed semantic slots, added UV debug mode
1 Year Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
1 Year Ago
Updated wind frequencies Fixed transmission problem
1 Year Ago
subtracting 96120 Workshop Normal Map Fix
1 Year Ago
blunderbus viewmodel set up
1 Year Ago
Merge main
1 Year Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
1 Year Ago
Fixed speedtree shader bsdf settings
1 Year Ago
Fixed off alignment
1 Year Ago
Ensure cargoships docking path for harbor 2 is properly centered
1 Year Ago
Adding texture vis tools
1 Year Ago
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1 Year Ago
Prevent heli from trying to crash at underwater labs
1 Year Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
1 Year Ago
adding more test trees
1 Year Ago
Merge