reporust_rebootcancel

114,046 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Fixed errors and match quality mode to opaque receivers
1 Year Ago
Readied for the new screenspace features.
1 Year Ago
Fix server failing to startup due to heightmap being large
1 Year Ago
Fix cooldown missing from shotgun trap after it fires
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from experimental (rebase)
1 Year Ago
reduced patterning on brutalist wall segments
1 Year Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
1 Year Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
1 Year Ago
More prefab work (dungeon volumes, environment volumes)
1 Year Ago
more prefab tweaks
1 Year Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
1 Year Ago
Compile fix
1 Year Ago
Mount point fixes
1 Year Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
1 Year Ago
Water catchers now fill much faster when raining, even faster in stormy weather
1 Year Ago
More procedural cave piece prefab setup
1 Year Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
1 Year Ago
Added procedural cave generation to World Setup
1 Year Ago
Added TerrainPathConnect to procedural cave entrances
1 Year Ago
Added InfrastructureType.Cave
1 Year Ago
Initial socket setup for the cave pieces
1 Year Ago
Initial sockets for procedural cave entrances
1 Year Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
1 Year Ago
ProceduralMapCave scene
1 Year Ago
merge from tutorial main
1 Year Ago
merge from main
1 Year Ago
merge from player-heli-sound-polish
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Merge from rail_network_link (to avoid merge conflicts later)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Better left / right connection in GenerateRailLayout
1 Year Ago
Added a ping for the kayak destination objective
1 Year Ago
Apply same restriction to global building blocks
1 Year Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
1 Year Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
1 Year Ago
Update some paths for other scriptable objects to the correct folder
1 Year Ago
Water catcher collection rates scriptableobject
1 Year Ago
Merge from main
1 Year Ago
Allow setting water catcher collection rates in inspector
1 Year Ago
Added a map icon for the tutorial island
1 Year Ago
Scope transition edits and a small refactor
1 Year Ago
Fixed faberge egg material import settings
1 Year Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
1 Year Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
1 Year Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
1 Year Ago
Fixed exception when using teleport2death if the player hasn't died yet
1 Year Ago
Removed debug print
1 Year Ago
Merge from main