reporust_rebootcancel

123,886 Commits over 4,079 Days - 1.27cph!

1 Year Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
1 Year Ago
1 Year Ago
SteamNewsSource http -> https
1 Year Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
1 Year Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
1 Year Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
1 Year Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
1 Year Ago
█▄▋▌▇▅▌▊, ▉▊▆▋█ ▄▌▇▍█ ▉▅▋ ▋▉█ ▅▊▆ ▊▄█▌▍▅▌/▇▇▊▉▊ ▇▉▍█▋▆█▆ ▇▍▄▌▉▋█ █▋█▇▊ ▋▌▆ ▉▄▋▆▊▊ ▊▉ ▊▇▋ ▆▉▌▆▌▆ ▊▇'▍▊ ▄▊▆▆▊█▊▌ ▇▍ ▍█▇▇ █▍▍▌▊ ▊▇▇▉▌█ ▌▉▉▊▅▍▇▍▉▉ ██▍▍▆▄ ▋▇█▋▌▅█▋, ▌▆ ▌▊'▆▇ ▋▄█▌ ▌▌▅▅ ▅▍ ▊█▌▌ ▄█▍▌ █▊▊ ▍▄▄▉▊▅ ▋▌▌▄▊▋▆▌ ▇▄▅ ▅▇▍ ▉▅█▅█▆▊▊▇▆▍▆▉▊▋▍▇▆▅
1 Year Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
1 Year Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
1 Year Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
▋▊▋▆▇ ▉▇▍▉▅ ▅▆▅▉▍▉ █▆▆
1 Year Ago
Fix for workshop normal issue
1 Year Ago
▊▉▄█▉ ▄▉▍ ▄▋▅▅██, ▅▄▋, ▋▅▉ ▄▍▅▆ ▌██▇▄▌▉▌▇█ (▆▇▊▉ ▄▉▅▆ ▇▍▊ ▉▆█▌▄▄ ▉▋▌█▋▇▋)
1 Year Ago
▅▆▇▅ ▄▅▄█ ▍▇█▇▋▍██▆▅▅ ▅▍▊▄ ▌ ▋▋▊▋▋▄
1 Year Ago
▊▇▆ ▉▋▉▋▍ ▉▆▆▄▊ ▇▇▉▄▆▄ ▍▉▍█ ▌█▌▄▌▍▊▄ ▌▋▇▌ ▆▇▌ ▇▆ ▄▅▄▉▉, ▍▍▇ ██▊▋ ▌▄▊▊▌▇ ▅▌▉▌ ▄▍▅ █▆▇█▅▅▆▍▋ ▍█▍ ▍▇█ ▍▊▇█
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Namespace fix
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Serialization fixes
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Removing UnityEngine.Profiling.Memory.Experimental references
1 Year Ago
Override throttle for crash
1 Year Ago
Stopped heli death until spinout starts
1 Year Ago
player update. exported/set up 3p smg animations
1 Year Ago
Fixed some bugs preventing spin out state after reaching monument position
1 Year Ago
merge from harmony2_3
1 Year Ago
Merge from non_los_chase
1 Year Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
1 Year Ago
Increase max range of random positioning
1 Year Ago
Ignore max distance check for subsequent spawn waves
1 Year Ago
Unpair all door controllers when TC is destroyed
1 Year Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
1 Year Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
1 Year Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
1 Year Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
1 Year Ago
Spinout no longer tied to death state
1 Year Ago
█▊▆ ▌▅▌▇▌▇▋▇ ▍▆▇▇▇▄▆▊▊ ▌▊▄▇▉▊▄▌ ▅▇ ▉▊▊▄█▄▍ ▋▋ ▌▊▆█▌▅, ▍▍▊ ▊▌▌▆▉▌▉▋▊▍ ▇█▌█▋▄▆▋/▇▆▍▆▇▆█▋▍▊▆▅ ▆▉▋█▆ ▆▉▇▅▌█▊█ ▄▇ ▇ ▄▆██▊█▊▋ - ▊▇▉▉▋▋▍ ▍▉█▋▌▊▇▅▉█ ▌▊▉▋ ▇▌▇▌▅▋
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
more splats/terrain tweaks
1 Year Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
1 Year Ago
Swapped weakspot pools over to using GetList
1 Year Ago
Minigun plus ammopack world model
1 Year Ago
Merge main