reporust_rebootcancel

123,886 Commits over 4,079 Days - 1.27cph!

1 Year Ago
Custom tree for testing
1 Year Ago
Fix a bunch more mismatching
1 Year Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
1 Year Ago
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1 Year Ago
Improved flow in rahouse large, adding an exit point in the corridor
1 Year Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
1 Year Ago
Fixed default guide mesh orientation issues after rotating it
1 Year Ago
checkpoint hut, radtown gate greybox
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
codegen
1 Year Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
1 Year Ago
Implemented "force the cliffs to spawn at the highest available Y position"
1 Year Ago
Fixed "cliff scaling doesn't always obey the min/max values"
1 Year Ago
Merged main into /electricity_power_fixes/2
1 Year Ago
ProceduralMapRoad spawns roadside monuments
1 Year Ago
PlaceMonumentsRoadside fixes & improvements
1 Year Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
1 Year Ago
merge from harbor_build_topology_fixes
1 Year Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
1 Year Ago
merge from oil_flames
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
merge from editor_loadouts_build_fix
1 Year Ago
Checked in main
1 Year Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
1 Year Ago
player update mp5 anim set edits and pistol revolver holster position edited
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
manifest
1 Year Ago
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1 Year Ago
greatly reduced AO factor on logistics warehouse garage door
1 Year Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
1 Year Ago
merge from animal_ground_range_increase
1 Year Ago
merge from GetConnectionsWithin_perf_improvement
1 Year Ago
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1 Year Ago
merge from tutorial_double_harvest_ping_fix
1 Year Ago
merge from filterSpectateMapTeamID_default
1 Year Ago
merge from cui_scrollablecontainers_54
1 Year Ago
merge from patrol_heli_floor_clip
1 Year Ago
Merge from main
1 Year Ago
Scanner mission wip tests
1 Year Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
1 Year Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
1 Year Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
1 Year Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
1 Year Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
1 Year Ago
Truck models progress .