reporust_rebootcancel

106,713 Commits over 3,836 Days - 1.16cph!

1 Year Ago
mirrored train tunnel entrance (entrance_c) some more set dressing/cover pass
1 Year Ago
DoPrepare many doors that, despite running DoPrepare on the entire project, didn't update. Yes, I call SavePrefabAsset. :(
1 Year Ago
merge from main (Staging wipe)
1 Year Ago
merge from save233
1 Year Ago
network++
1 Year Ago
merge from main
1 Year Ago
merge from door_unlock_fix
1 Year Ago
Shrink the new physboxes I added to doors to less than the width of the doors, so that they can't be triggered unless the door is actually animating into the thing
1 Year Ago
Doors now only activate their vehicle detection for the exact length of the open or close animation, instead of a fixed four seconds. Fixes some issues. Ran DoPrepare on all to save the door animation times to the door prefabs.
1 Year Ago
Depth shaders support for cutout, transparency and terrain holes
1 Year Ago
Added vehicle checkers to the three basic doors
1 Year Ago
Merge from industrial
1 Year Ago
Typo fix
1 Year Ago
Added a limit to how many whole stacks a conveyor move in a single tick (defaults to 6, exposed via server.maxItemStacksMoverPerTickIndustrial)
1 Year Ago
Fixed regression with minimum item count filters not being respected
1 Year Ago
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1 Year Ago
industrial deployable deploy sounds
1 Year Ago
Comment only, explaining ReplicatedVar
1 Year Ago
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1 Year Ago
Merge Main -> misc_fixes_feb23
1 Year Ago
Redo sofa S2P changes
1 Year Ago
Merge SofaS2P -> Save233 except... without the S2P part because Plastic can't handle the merges. I'll re-do them manually.
1 Year Ago
Cleaner cockpit scheme
1 Year Ago
Show "open door" as default option rather than "change lock" when in building blocked
1 Year Ago
Don't open "change codelock" ui right after entering in a code
1 Year Ago
NRE fix in mission validation
1 Year Ago
Make entity spawning for missions optionally lazy/deferred Mission objectives can now list entity identifiers they depend on to make them spawn when started Fix MissionEntity component not being restored + set up when loading a save Add validation to check for duplicated position/entity identifiers, and for missing entity identifiers (which are now required)
1 Year Ago
Merge from main -> door_unlock_fix
1 Year Ago
Refresh slot ammo details. Bunch of refactor/cleanup.
1 Year Ago
merge from main
1 Year Ago
merge from server_favourite_fix
1 Year Ago
compound progress backup
1 Year Ago
More mission validations
1 Year Ago
build_inside_check is now enabled by default
1 Year Ago
adding town square wip model and textures for sidewalk_c set compound progress backup
1 Year Ago
merge from multiple_loot_wagons
1 Year Ago
LootWagon Loot E and D
1 Year Ago
merge main to multiple_loot_wagons
1 Year Ago
Add some validation logic into the BaseMission editor to highlight possible issues with the configurations
1 Year Ago
Fixed diffusion profile asset inspector
1 Year Ago
Progress backup
1 Year Ago
More server build bullshit
1 Year Ago
load/unload wip/tests
1 Year Ago
fixing out of grid snap layers in compound post move
1 Year Ago
fixed Windmill IO connections don't work when close up
1 Year Ago
Fixed Fireplace cooking speed
1 Year Ago
S2P bandit_town, compound Fixed respawning inside reclaim on softcore gamemode
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
cobblestone road models texturing removed old level and moved new in place static decor version of tombstones without cobwebs