reporust_rebootcancel

115,948 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Fixed Deferred Mesh Decal normal blending causing incorrect lighting
1 Year Ago
6P Debug atlas.
1 Year Ago
Another iteration of 6P smoke loops
1 Year Ago
Merge from shader-fix-2
1 Year Ago
Merge from experimental #85384 (Unity 2021)
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Fixed 6point particle material inspector
1 Year Ago
Merge from main
1 Year Ago
Merge from save240
1 Year Ago
Merge from main
1 Year Ago
Merge from redirect_conveyor_max_fix
1 Year Ago
Merge from worldmodelupdates
1 Year Ago
Merge from august_art_bugfixes
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Merge SpawnPointPopulationSpawners -> Main
1 Year Ago
Fixed population script type in file search. Fixed Tugboat population ID.
1 Year Ago
Manifest update
1 Year Ago
Stacked items that meet the threshold for a different world model will now regenerate the correct worldmodel
1 Year Ago
added internal shadow box to SlotMachine.Caboose.prefab - updates the other static prefab variant too
1 Year Ago
Merge from main
1 Year Ago
fixed culling of the fencing on the tail of the attack heli for Paddy
1 Year Ago
1 Year Ago
Merge from clantable
1 Year Ago
More mission setup, better crafting stage and more spawners on the island
1 Year Ago
Fixed deploy item mission objective type, now works with building blocks and added support for showing progress counts New mission to build first base, includes building planner, foundations, walls and a doorway
1 Year Ago
Reworked tutorial building guide process, no longer requires modifications to building blocks and is fully handled by the tutorial island component
1 Year Ago
File rename only
1 Year Ago
Added Tugboat population spawn, based on harbor spawn points
1 Year Ago
New SpawnPopulationBase. Renamed SpawnPopulation to DensitySpawnPopulation, now inherits from SpawnPopulationBase. New SpawnPointSpawnPopulation that spawns a population based on defined spawn points in the world (also inherits from SpawnPopulationBase).
1 Year Ago
Merge from nexus
1 Year Ago
Don't suggest that clan tables are only in bandit camp or outpost because they're deployables
1 Year Ago
Static clan table prefab set up Update bandit camp and outpost with new static clan table
1 Year Ago
Fixed industrial conveyors not respecting maximum amount in output when transferring several different redirect hazmat skins
1 Year Ago
Added diversuit skeleton prefab. Updated existing nomad prefab + menu list
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
1 Year Ago
Set showEmojiErrors to false and expose it as a convar Expose block emoji, block emoji animations and block server emoji in the options menu (User Interface tab)
1 Year Ago
Code review changes pt2
1 Year Ago
Merge from main
1 Year Ago
Code review changes pt1
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Experimental
1 Year Ago
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1 Year Ago
Deployable clan table set up
1 Year Ago
Merge from ClanTable
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Allow leaving your clan from anywhere instead of only at the clan table