reporust_rebootcancel

121,351 Commits over 4,018 Days - 1.26cph!

40 Days Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
40 Days Ago
Protobuf
41 Days Ago
Merge from vines
41 Days Ago
Fixed CLIENT compile error
41 Days Ago
41 Days Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
41 Days Ago
Parent merge
41 Days Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
41 Days Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
41 Days Ago
Fixed missing pooling for List<Item> (missed from stash)
41 Days Ago
Fix pooling missed for Dictionary<ItemDefinition,float>
41 Days Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
41 Days Ago
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents
41 Days Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
41 Days Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
41 Days Ago
Parent merge
41 Days Ago
Updated crocodile, panther and tiger prefab info with avatar icons
41 Days Ago
Avatar icons for tiger, panther, crocodile and snake
41 Days Ago
Make vine swinging trees immortal
41 Days Ago
Still broken looking but slightly less broken looking vine visual
41 Days Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
41 Days Ago
Merge from upload_icons_range
41 Days Ago
Added eyelid skin weights to heads that didn't have any
41 Days Ago
Merge from main
41 Days Ago
Playground.player scene updates
41 Days Ago
Player seed updates
41 Days Ago
subsurface, more shader params, and experimenting with reflective glow
41 Days Ago
Remove reclaim toast prompted when you respawn
41 Days Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
41 Days Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
41 Days Ago
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41 Days Ago
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41 Days Ago
Merge from vram_budget
41 Days Ago
Disable texture streaming for ground_plants
41 Days Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
41 Days Ago
Player seed updates
41 Days Ago
merge from ownerid_fixes
41 Days Ago
Set owner id of spawned vehicles and hot air balloons
41 Days Ago
Set ownerid of siege tower draw bridges
41 Days Ago
Set owner id of siege weapon spawned by constructable entities
41 Days Ago
Rotation of boomerang wm
41 Days Ago
removed old temp hatchet mesh from .entity prefab
41 Days Ago
eye shader beginnings (parallax iris and two layer specular)
41 Days Ago
Added AO to MP5 material
41 Days Ago
merge from high_walls_skins
41 Days Ago
Tweaked adobe gate door controller sockets again
41 Days Ago
erosion tuning and fixes
41 Days Ago
merge from high_walls_skins
41 Days Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
41 Days Ago
merge from cinematic_export_pipes -> main