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124,318 Commits over 4,171 Days - 1.24cph!

2 Years Ago
merge from Attack Helicopter
2 Years Ago
homing missile launcher sounds
2 Years Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
2 Years Ago
Added missing 'using'
2 Years Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
2 Years Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
2 Years Ago
Fixed the unparent fuckery on the launcher attack. Timing improvements on the rocket engine ignition.
2 Years Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
2 Years Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
2 Years Ago
Update the holster offset of the hml
2 Years Ago
Protect turret interaction when there's a driver
2 Years Ago
Fixed incorrect reload time on homing missile launcher
2 Years Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
2 Years Ago
Added parachute gibs
2 Years Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
2 Years Ago
Force gibs for now
2 Years Ago
More launch fixes.
2 Years Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
2 Years Ago
More fixes. IK stuff.
2 Years Ago
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
2 Years Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
2 Years Ago
Added parachute backpack lods to deployed prefab
2 Years Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
2 Years Ago
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
2 Years Ago
Rocket & attack prefab fixes.
2 Years Ago
Added lods to parachute backpack (not in deployed backpack yet)
2 Years Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
2 Years Ago
Rocket fx
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Merge from analytics_aug_23
2 Years Ago
Tweak after merge
2 Years Ago
Implement clan leaderboard UI
2 Years Ago
Resolution/compression tweaks.
2 Years Ago
Explosion stuff WIP
2 Years Ago
Attack prefab setup
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Merge from main -> analytics_aug_23
2 Years Ago
merge from hab_door
2 Years Ago
Added an attack prefab for the homing launcher, instead of it using the RL one.
2 Years Ago
Pos fix & FX prefab update for the positioner.
2 Years Ago
Added root position entity for FX spawning.
2 Years Ago
removing old anim file
2 Years Ago
player anim fixes
2 Years Ago
Parachute canopy LODs
2 Years Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
2 Years Ago
Disable instancing when upgrade gibs effect is happening