reporust_rebootcancel

124,562 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Overwrite libsqlite3.so if it already exists
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cleanup
2 Years Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
2 Years Ago
Add `supportsComputeShaders` to client performance analytics
2 Years Ago
Fix menu slider for "building distance" not having correct translate phrase
2 Years Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
2 Years Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
2 Years Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
2 Years Ago
Rocket trail replacements WIP
2 Years Ago
2 Years Ago
Merge from main
2 Years Ago
▌▅▆▋▇ ▄▇▊▉▋▄▌▊▇ ▅▅▆█▄█▍▄
2 Years Ago
▆▌▉▉▌▅▌▅▇█ ▆▄▍▌█▉ ▋▌▍▄▌▌▆▊ ▍▅▉▌▊▄
2 Years Ago
Log time taken to send all global entities to players
2 Years Ago
merge from hold_to_reload
2 Years Ago
Cleaned up implementation and handled a few extra scenarios.
2 Years Ago
▅▄▇▆▅▍▆▅▊▆▌█▋▋▆▋ ▆▄▌▋▄▇▅ ▉▇▇ █▅▍▅ ▌▆▉▆▆▍▋ ▇▉▉██▉▇ ▆▍▊▇ ▅▅
2 Years Ago
▄▌▉▇▇█ █▅▅_▋▍▆▄▊█▆▉▊▋▅▉ ▇▉▅ ▍▋▍▊▌_▍▇▅▍▅▌▋█▊▌▆▇ ▆▆ ▌▅▇▆▆▋▊ ▌█▌▉▊▊▇_▇█▊█▋ ▆▆█▋▇ ▌▌ ▊▌▍ ▋█▌ / ▆▅ ▊▄▉█▋▌▆▄▍▇ ▇▉▅▇▄▆▆▋▉ ▄▄█ █▄██▅▋
2 Years Ago
▉▊▌_▅▍▉▍▊▄.▇▅▉▇▅▋▊▅▍ ▊▋▇▅▇▌▌▅ ▅▄▉▅▍▍▉▅▉▋▊▍▋ ▊▉▄▊ ▋▉▉▍▆▊ █▋ ▍▅▇ ██▆▄▇ ▌█▍▄▌█▆ ▍▅ ▊▄▄ ▅▆▄▅ ▇█ ▉▆▇▅▍ ▇▄▇▄▌ (▅▋▅█ ▊▊▌▆▊▍ ▌▇▇▉▋▉ ▊█ ▊▊▄▅▄▍ ▊▋▍▊ ▉▊▍▉▇█▌█)
2 Years Ago
Added parachute canopy art
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
▇▊▌▄█▌█▉ ▋▊▋▊█▍▋█▍▋█▍▄▊▊▇▌▊▉▌▌ ▄▆ ▆█▍▄▆▇▅.▄▄▍▆▍▊ ▇▊▉ ▄▊▅▊█▌▇█▊▄▉▅▋.▆▊▋▊█▉
2 Years Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
2 Years Ago
hackweek cliff scene backup
2 Years Ago
Hackweek cliff backup
2 Years Ago
2 Years Ago
2 Years Ago
Building grade skin components added to blocks prefabs for frontier skin
2 Years Ago
frontier skin building grade
2 Years Ago
Merge from main
2 Years Ago
Updated prefabs and LODs values to the screwdrivers and suitcase models
2 Years Ago
roof.triangle.up.top.line conditional
2 Years Ago
conditional prefabs linkage pass
2 Years Ago
Fixed parachute throwing collision error on standalone client
2 Years Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
2 Years Ago
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15% Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
2 Years Ago
New buoyancy option to go kinematic instead of going to sleep. Only using it on Tugboat for now. Rowboat/Tugboat/RHIB now using the On flag for being On, instead of Reserved1. Buoyancy now has an On check that doesn't ever sleep if the vehicle is on.
2 Years Ago
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
2 Years Ago
Clearer formatting for Buoyancy checks
2 Years Ago
Added (hidden) item defs for weapon rack lights.
2 Years Ago
Potential fix for sleeping bag options persisting on the map screen when changing server
2 Years Ago
quick test of radial menu action hold timers
2 Years Ago
Added hot air balloon name and icon to death screen - for added embarrassment when you're crushed by one
2 Years Ago
Re-added a line removed in 85786 - it's needed.
2 Years Ago
Menu NRE fixes
2 Years Ago
Server compile fix
2 Years Ago
Improve transitions out of the skydive animation