reporust_rebootcancel

139,881 Commits over 4,383 Days - 1.33cph!

56 Days Ago
merge from wantedposters_canvas_fix
56 Days Ago
merge from prefab_preprocess_fix
56 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
56 Days Ago
merge nre_fix back to main
56 Days Ago
Merge: from main
56 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
56 Days Ago
Merge from main
56 Days Ago
door closer hackweek files
56 Days Ago
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56 Days Ago
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56 Days Ago
Added layer to the scene for props testing
56 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
56 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
56 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
56 Days Ago
Some new nodes and optims wip
56 Days Ago
Fixed UIDeepSeaPortalMarker NRE
56 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
56 Days Ago
merge from main
56 Days Ago
Added deployed sfx when placing a windturbine
56 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
56 Days Ago
Merge from QA_Island_V2
Rin
56 Days Ago
Attempt to fix startup NRE
56 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
56 Days Ago
Cherrypick from range 142973 -> 143247
56 Days Ago
Cherrypick 142957
56 Days Ago
Cherrypick 142943
56 Days Ago
Cherrypick 142938
Rin
57 Days Ago
Merge from LNY26
Rin
57 Days Ago
Fixed Horse Mask world model outlines
57 Days Ago
Scene fix.
57 Days Ago
57 Days Ago
Various stuff. Splat backup.
58 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
58 Days Ago
Some optims on CollectInventory, needs more work later
58 Days Ago
Improved copy paste behaviour Cleanup
58 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
58 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
59 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
59 Days Ago
Fix sorting order of base building blocks
59 Days Ago
Fix window blueprint skin assignment
59 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
59 Days Ago
Add skins to the respective source prefabs
59 Days Ago
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59 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
59 Days Ago
missing connection in tech tree, swapped some items around based on scrap cost
59 Days Ago
prefab setup (wip) for the uzi
59 Days Ago
Fix trailer having no wheel friction
59 Days Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
59 Days Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
59 Days Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.