reporust_rebootcancel

139,522 Commits over 4,383 Days - 1.33cph!

58 Days Ago
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58 Days Ago
merge from sprinkler_obb_fix
58 Days Ago
tool box corpse
58 Days Ago
last one, texture setting adjustment for boxes and reducing AO texture size
58 Days Ago
more texture setting adjustment for boxes and reducing AO texture size
58 Days Ago
texture setting adjustment for boxes and reducing AO texture size
58 Days Ago
charcoal box matrix added, prefab adjustments, corpse added, icon rendered, loca updated, AO texture reduced to 1k
58 Days Ago
wip comps box fbx update
59 Days Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
59 Days Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
59 Days Ago
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59 Days Ago
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59 Days Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
59 Days Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
59 Days Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
59 Days Ago
Fixed possible NRE when looking at an object thrown into a small ramp
59 Days Ago
merge from bbs_exploit_fix_v2
59 Days Ago
merge from lowfps_oven_improvements
59 Days Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
59 Days Ago
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59 Days Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
59 Days Ago
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59 Days Ago
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59 Days Ago
merge from guntrap_leak_fix
59 Days Ago
merge from fix_texture_streaming_naval
59 Days Ago
merge from bbs_overlapping_building_construction
59 Days Ago
merge from hold_type_swap_footstep_fix
59 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
59 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
59 Days Ago
merge from main
59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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2 Months Ago
merge from Frame_Playerboats
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
merge from smallartistframe_placement_fix
2 Months Ago
merge from artistpack_storepage
2 Months Ago
merge from paintballgun_viewmodel_fix
2 Months Ago
merge from boat_destroy_ents_fix
2 Months Ago
Fixed small artist canvas frame being placeable on top of itself
2 Months Ago
merge from strenghtenedwindow_rugs_fix
2 Months Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
2 Months Ago
Set paintable window glass collider layer to Construction too
2 Months Ago
Restored strengthened window glass collider layer to Construction
2 Months Ago
Implement no respawn icon for player boats
2 Months Ago
Subtract subtraction of naval_update merge, fix compile error on server
2 Months Ago
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2 Months Ago
Fix null exception when quickly switching between paintball guns
2 Months Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode