122,212 Commits over 4,048 Days - 1.26cph!
Re-adding the locomotive headlights change from
73144
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
Altered Locomotive design
Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal
Altered the Collision Mesh to now accommodate the above changes
Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too.
Adjusted all the materials for the above changes.
updated prefab
CraggyIsland cleanup - resolves errors on connecting
Additional coaling tower error sound if the unloading finishes early (output hopper gets full etc)
Merge Trainyard Update -> Main
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
More boom box sync improvements
FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
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Fixed error when scientists dismount helicopter at oil rig
Allow developers to set particle quality above 100. Allows for longer culling distances.
Experimental files / backup
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
Set slots per furnace to proper values (were set arbitrary for testing)
Merge Trainyard Update -> Main
Merge Main -> Trainyard Update (brings molotov back)
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
gunshot crossfade distance tweaks
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molotov cocktail fireball burn sound
3p molotov anims, entity setup, override controller
merge from July_Staging_Wipe
merge from molotov_cocktail
reapplying /molotov_cocktail
Remove scientists and turrets from "safe" monuments
thumb_up
102
thumb_down
9
new trophy model and textures
Merge Main -> Trainyard Update
Fixed compile error in FlameExplosive.cs (build only, was OK in editor)
merge from /July_Staging_Wipe
subtract molotov_cocktail
Improved the error when SpawnPopulation finds something missing. Catch NREs
Added world reflection quality 4
Merge Main -> Trainyard Update
Enable head look for locomotive driver