201,428 Commits over 4,171 Days - 2.01cph!

3 Years Ago
Fixed green pipe option not appearing in radial menu (whoops)
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Scene backups
3 Years Ago
Marked all monument HLOD meshes as non read/write, should save some memory (some of these meshes are quite chunky) Added a new tool to mark a generated mesh as non read/write, as this isn't exposed in the inspector but is in the metadata (?)
3 Years Ago
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3 Years Ago
Post tweaks for text contrast
3 Years Ago
Text style
3 Years Ago
Reduced the distance limit between industrial pipe anchors (was 0.3, now 0.05) Adjusted the pipe mesh generation to dynamically adjust the curves to better accomodate tight line points This does allow some scenarios where pipe generation looks rough but the usability tradeoff is worth it
3 Years Ago
Adjusted cockpit interior lights to match the final gun camera look
3 Years Ago
Added UI to expose new filter options
3 Years Ago
Checked every prefab in the project and every single one has LifeState set to LifeState.Alive, so set it to ReadOnly in the Inspector. One less thing to worry about getting right.
3 Years Ago
Merge from industrial
3 Years Ago
Holding sprint while placing industrial pipes adjusts the placement raycast so it collides with deployables, allows running pipes around boxes like in the update trailer Increased the offset industrial pipes have from the placement surface by 0.01
3 Years Ago
Vehicle turret loot panel
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Add a mission objective script to deal X damage to a specific mission entity Fail the objective if the target entity is not found anymore Add an option to specify if an objective is required, and if it is then failing it will fail the mission
3 Years Ago
Misc shader variant cleanup
3 Years Ago
Fixed compile error in Standard-Particle for instancing permutation
3 Years Ago
Fixed compile errors in Standard-Indexed shader set
3 Years Ago
Fix for certain TOD
3 Years Ago
Fixed edge case of underground train entrance stairs not connecting to underground line
3 Years Ago
AH post grading WIP Underlying material tweaks
3 Years Ago
Merge from nexus
3 Years Ago
added weaponrack_tall
3 Years Ago
compound s2p
3 Years Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
3 Years Ago
added weaponrack_wide
3 Years Ago
Merge from main
3 Years Ago
Remove debug log
3 Years Ago
Reduced variant count on core shaders
3 Years Ago
caves s2p
3 Years Ago
Merge from main
3 Years Ago
cave segments S2P
3 Years Ago
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3 Years Ago
cherry picking 78943
3 Years Ago
killed shadow proxies on cave segments - needs deep S2P
3 Years Ago
Added source files for plastic_bucket_a
3 Years Ago
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3 Years Ago
Loose Jeans Updated files
3 Years Ago
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3 Years Ago
compile fixes
3 Years Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
3 Years Ago
compound S2P
3 Years Ago
added some extra sentries to cover exits extra dressing
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main