136,497 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Merge from main
2 Years Ago
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
2 Years Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
2 Years Ago
Remove one more doNonUserSpawn, fix compile
2 Years Ago
Merge from main
2 Years Ago
Remove no-longer-used 'non-user-spawn' modular car engine code
2 Years Ago
Example arctic hazmat setup (will need to be fixed before merging to main)
2 Years Ago
Better way to recognize the underlying skin renderer Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition Revert shader shanges (they're in the history if we ever revisit the idea)
2 Years Ago
Merge main -> Bikes
2 Years Ago
Successfully ignores people who try to block its path
2 Years Ago
Fix in-game news header stretching/squishing
2 Years Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
2 Years Ago
Codegen
2 Years Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
2 Years Ago
Fixed crashes due to recent changes to gib system Let's try this again: unload unreferenced materials in more places This is aimed at making sure content from maps is unloaded before content from another map is loaded
2 Years Ago
RPC fixes. Deploy in correct state. Auto select functionality.
2 Years Ago
Imported Dolly and Trolley Props Added Textures and Materials for Dolly and Trolleys Setup Dolly and Trolley Prefabs, Colliders and LODS
2 Years Ago
blunderbus 3p and gun anims update
2 Years Ago
Merge gymnastics
2 Years Ago
More wip
2 Years Ago
Do not detect molotovs
2 Years Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
2 Years Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
2 Years Ago
Fixed DMenuOptionCVar resetting from cvar too early in certain use cases
2 Years Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
2 Years Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
2 Years Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
2 Years Ago
Debugging
2 Years Ago
Handcuff item locking
2 Years Ago
Fixed potential OOB index error when clearing parented wire segments
2 Years Ago
Restore EndLocalGesture
2 Years Ago
Manifest
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from map_perf_improvements2
2 Years Ago
merge from hackweek_renderlod_collapse
2 Years Ago
merge from ship_patrol_path_vis
2 Years Ago
merge from nexus
2 Years Ago
merge from searchlight_fixes
2 Years Ago
merge from io_seismic_sensor
2 Years Ago
merge from horse_fixes
2 Years Ago
merge from boombox_toggle_fix
2 Years Ago
Merge from main
2 Years Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
2 Years Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
2 Years Ago
Manifest
2 Years Ago
Merge SidecarRewrite -> Bikes
2 Years Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
2 Years Ago
Merge from main
2 Years Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)