250,887 Commits over 3,959 Days - 2.64cph!

57 Days Ago
Proper feedback if we're looking for a game
57 Days Ago
Hold the weapon in hold bone if we're proxy
57 Days Ago
This works I guess?
57 Days Ago
Female skinset setup
57 Days Ago
Make spawnpoint assignment deterministic
57 Days Ago
merge from main -> aux3
57 Days Ago
Actually set the player's position
57 Days Ago
Subtract merge from broken queue_improvements branch
57 Days Ago
Cherrypick menu loading screen change
57 Days Ago
Cherrypick code changes from queue_improvements onto new branch
57 Days Ago
player preview fixes
57 Days Ago
If we can't find a lobby - make one Use your own clothes
57 Days Ago
Painting with an Autotile Brush now displays how the tiles will change before you paint instead of showing blank previews https://files.facepunch.com/CarsonKompon/2024/November/26_14-50-ForthrightPolyp.mp4
57 Days Ago
merge from queue_improvements -> aux3
57 Days Ago
Fix compile error by adding missing namespace
57 Days Ago
Fixed player spawn assignment Menu styling
57 Days Ago
Delete .private files
57 Days Ago
Undo the subtract
57 Days Ago
Additional spawn
57 Days Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
57 Days Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
57 Days Ago
Don't perform round loop spawner if we're the editor
57 Days Ago
Arena one map
57 Days Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
57 Days Ago
Phase sounds
57 Days Ago
merge from main
57 Days Ago
Fixed HUD colors
57 Days Ago
UI styling
57 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
57 Days Ago
Docs, player HP, fixed round_loop prefab having two combat managers
57 Days Ago
better gibs and saved better icon position
57 Days Ago
player_model prefab work
57 Days Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
57 Days Ago
Remove now uneeded sound defs.
57 Days Ago
Start prep phase when enough players join Flow into combat
57 Days Ago
Fix double ifdef
57 Days Ago
Optimize by caching GJK simplexes when rasterizing obstacles
57 Days Ago
Refactor to remove duplication.
57 Days Ago
Show player count and required player count
57 Days Ago
Effects
57 Days Ago
vpk
57 Days Ago
Forgot to delete this
57 Days Ago
Update .gitattributes
57 Days Ago
Test arena map
57 Days Ago
Round UI, scene camera
57 Days Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
57 Days Ago
Show building blocked message in upgrade menu.
57 Days Ago
Event decides where player spawns Use a scene tag to define if a scene is an arena, create prefab instead of holding stuff in each scene
57 Days Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
57 Days Ago
Fixed SceneInformation not saving SceneTags metadata