198,717 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
3 Months Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
3 Months Ago
Restored floor.stone.prefab, merge fuckery
3 Months Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
3 Months Ago
merge from main
3 Months Ago
Added new token for jungle rifle as it was sharing one with med rifle
3 Months Ago
Small mesh tweak
3 Months Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
3 Months Ago
Mop and Bucket feedback
3 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
3 Months Ago
main ➡️ syncvars
3 Months Ago
Added handles to edit entities bounds
3 Months Ago
Fix storage monitor not being able to be placed on the Vending Machine
3 Months Ago
boat building platform grey box
3 Months Ago
Increase the Vine view model exit time padding .1 -> .2
3 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
3 Months Ago
skin setup
3 Months Ago
vine_lod_fix ➡️ main
3 Months Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
3 Months Ago
vine_maxvelocity_nre_fix ➡️ main
3 Months Ago
Ensure max velocity > 0 even when null
3 Months Ago
Fix Vine Max Velocity NRE
3 Months Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
3 Months Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
3 Months Ago
boomerang_range_fix ➡️ main
3 Months Ago
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3 Months Ago
Adusted boomerang range values
3 Months Ago
boomerang_range_fix -> main
3 Months Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
3 Months Ago
merge from main
3 Months Ago
Bucket and mop prefab update and LODS
3 Months Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
3 Months Ago
Fake trail generation improvements, fixed trail falling through rocks
3 Months Ago
merge from jungle_update
3 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
3 Months Ago
removed unnecessary private files. fixed metallic affecting ao darkening
3 Months Ago
Merge: from main
3 Months Ago
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3 Months Ago
Jungle Pack store page
3 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
3 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
3 Months Ago
Reducd sapling density by 33 percent
3 Months Ago
Fixed the ambient lighting issues in the paintables window
3 Months Ago
fixed shallow wall shelves being researchable
3 Months Ago
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3 Months Ago
Set ground foliage to use LOD1 as base LOD