251,060 Commits over 3,959 Days - 2.64cph!

2 Months Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
2 Months Ago
Basic post-processing when underwater https://files.facepunch.com/ziks/2024-11-22/sbox-dev_dr3yvVxH2r.mp4
2 Months Ago
Can't operate waterlogged ballista and catapult
2 Months Ago
Update default JSON ignore condition to use JsonIgnoreCondition.Never Resolves Facepunch/sbox-issues#6995, Resolves Facepunch/sbox-issues#6953, Resolves Facepunch/sbox-issues#6349
2 Months Ago
catapult - spring position fix
2 Months Ago
ballista ammo textured
2 Months Ago
catapult - updated reload anim with chain bug fix
2 Months Ago
Revert marking the entire navmesh as unwarkable
2 Months Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
2 Months Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
2 Months Ago
Add Graphics.DrawModelInstanced with count for procedural instancing, document other instanced methods Add DrawModelInstanced methods to CommandList Add CommandList.Set for ComputeBuffer<T>
2 Months Ago
Load Model.Plane
2 Months Ago
More clean up
2 Months Ago
Fix reflection camera priority Water tweaking
2 Months Ago
Can't pull and reload a catapult at the same time
2 Months Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
2 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
2 Months Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
2 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
2 Months Ago
viewmodel wooden shield viewable arm test anims
2 Months Ago
tutorial art progress
2 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
2 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
2 Months Ago
Battering ram constructable switched to additive mode Added stage 4
2 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
2 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
2 Months Ago
Fixed doubled up siege tower doors
2 Months Ago
Re-enabled sync position on battering ram door
2 Months Ago
Tweak battering ram prevent building volume
2 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
2 Months Ago
Update summary to be more clear on what this interface is for
2 Months Ago
Re-enabled front door colliders on siege tower
2 Months Ago
workcart_box_fix -> main
2 Months Ago
Prevented work cart box model from going invisible due to the LOD
2 Months Ago
Moved box into the other corner (looks better on the above ground carts)
2 Months Ago
Use oblique near clip plane trick for water reflections
2 Months Ago
Regenerate code
2 Months Ago
Fix NRE in NavMesh Dispose
2 Months Ago
Optimize culling in navmesh debug draw
2 Months Ago
Hook up Package.Data GameModal now correctly uses GameConfig from backend Fix "no screenshots" being thin After purchase, keep refreshing until we have the item Indicate when you already own items
2 Months Ago
Asset Browser: Show 'Open File Location' in context menu when searching too Asset Browser: Disable flat/recursive toggle button when searching or in meta location
2 Months Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
2 Months Ago
Fixing LOD3 and 4 materials for Catapult
2 Months Ago
Scores component, game_loop prefab that is spawned instead of manually creating components
2 Months Ago
Lazy-initialize NavMesh GeneratorPool
2 Months Ago
Sounds kill feed Pickup UI
2 Months Ago
Give each scene dock a unique name and fix load order so we maintain layout positions Move window layout to project cookie, will fallback to importing from editor cookie for now
2 Months Ago
Arena events
2 Months Ago
Define round phase
2 Months Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878