194,449 Commits over 4,079 Days - 1.99cph!

4 Years Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
4 Years Ago
Reduced density of ferns and arid ferns
4 Years Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
4 Years Ago
deleting old supply drop textures
4 Years Ago
turns out there were more xmas prefabs to update
4 Years Ago
updated shredder proportions, fixed missing textures
4 Years Ago
Southwest corner
4 Years Ago
Bug fixes with changing settings, tidy up.
4 Years Ago
removing the odd ones that shouldn't be there but keep coming back
4 Years Ago
Reduced some texture sizes Removed some unused textures left
4 Years Ago
Updated testing map
4 Years Ago
Disabled bonus game on pine_sapling_a to _d
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
Disabled global billboards on all bushes for the current perf evaluation
4 Years Ago
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4 Years Ago
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
4 Years Ago
Fixed DecorScale not applying to BushEntity
4 Years Ago
Temporarily removing HapisIsland from bundles / build settings
4 Years Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
4 Years Ago
Re-painted topologies in some monuments to define inner trails as roads Fixed stables enclosures not having grass in them
4 Years Ago
Merge from main
4 Years Ago
config update
4 Years Ago
Remapped Festive door wreath, Door and window xmas deco
4 Years Ago
merge from main
4 Years Ago
Do not try to create physics meshes for displacements out of null data (when the entire displacement physics lump is missing), to avoid crashes in x86-64
4 Years Ago
Removed the "Encountered stale cubemap" error, so old cubemaps would load properly
4 Years Ago
Remapped the Xmas tree models to use the tree pine texture sheet
4 Years Ago
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
4 Years Ago
a bunch of fixes for Dome/SatDish
4 Years Ago
Simpler material for LS terrain hill meshes
4 Years Ago
Preventing giant excavator terrain from flooding
4 Years Ago
Removed a cliff you could sometimes get under at WTP Projector light at stables_b optimizations
4 Years Ago
Better road collision detection on some of the cliffs prefabs
4 Years Ago
nudging static windmill slightly in bandit town (vanes clipping)
4 Years Ago
merge from bandit town optims
4 Years Ago
Merge from chainsaw_vis_fix
4 Years Ago
Merge from main
4 Years Ago
Merge from dof_target (debugcamera_dollyspeed convar)
4 Years Ago
Merge from main
4 Years Ago
When PositionLerp wipes, reset the timeOffset values. Fixes players sliding at the start of demos after jumping to a new position: The TimeOffset was using old values from the previous run until the full TimeOffsetInterval passed and all the old values got shuffled out.
4 Years Ago
Potential fix for chainsaw (and potentially other entities) not being disabled properly
4 Years Ago
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4 Years Ago
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4 Years Ago
Remaining megacliff region
4 Years Ago
merge from hdrp
4 Years Ago
merge from animals
4 Years Ago
merge from main
4 Years Ago
merge from water
4 Years Ago