194,449 Commits over 4,079 Days - 1.99cph!
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
Reduced density of ferns and arid ferns
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
deleting old supply drop textures
turns out there were more xmas prefabs to update
updated shredder proportions, fixed missing textures
Bug fixes with changing settings, tidy up.
removing the odd ones that shouldn't be there but keep coming back
Reduced some texture sizes
Removed some unused textures left
Disabled bonus game on pine_sapling_a to _d
Scene2Prefab - prefabs only
Disabled global billboards on all bushes for the current perf evaluation
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Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
Fixed DecorScale not applying to BushEntity
Temporarily removing HapisIsland from bundles / build settings
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
Re-painted topologies in some monuments to define inner trails as roads
Fixed stables enclosures not having grass in them
Remapped Festive door wreath, Door and window xmas deco
Do not try to create physics meshes for displacements out of null data (when the entire displacement physics lump is missing), to avoid crashes in x86-64
Removed the "Encountered stale cubemap" error, so old cubemaps would load properly
Remapped the Xmas tree models to use the tree pine texture sheet
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
a bunch of fixes for Dome/SatDish
Simpler material for LS terrain hill meshes
Preventing giant excavator terrain from flooding
Removed a cliff you could sometimes get under at WTP
Projector light at stables_b optimizations
Better road collision detection on some of the cliffs prefabs
nudging static windmill slightly in bandit town (vanes clipping)
merge from bandit town optims
Merge from chainsaw_vis_fix
Merge from dof_target (debugcamera_dollyspeed convar)
When PositionLerp wipes, reset the timeOffset values. Fixes players sliding at the start of demos after jumping to a new position: The TimeOffset was using old values from the previous run until the full TimeOffsetInterval passed and all the old values got shuffled out.
Potential fix for chainsaw (and potentially other entities) not being disabled properly
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Remaining megacliff region