199,297 Commits over 4,140 Days - 2.01cph!

4 Years Ago
reduced max distance for tackle mission
4 Years Ago
NRE fixes, precache worldpositiongenerator results
4 Years Ago
vodka mission stuck fix
4 Years Ago
Fixed an infinite loop with map pak searching empty wildcard
4 Years Ago
Subtracting 65396 since it didn't do shit
4 Years Ago
fix needing to dive to complete oilhunt worldpositiongenerator now can generate positions on the surface of the water
4 Years Ago
merge from mission fixes
4 Years Ago
updated mission icon
4 Years Ago
Fixed IndexOutOfRangeException edge case (untested, for helk)
4 Years Ago
NW progress
4 Years Ago
▋▆▉▉▍▅▉▊▍▉▌▍▉▊▍▋▌▋▅▉▅▋ ▍▋▌▄▊▋.▍ ▍▍ ▌ ▄█▋▅▉▋▆▄▉█ ▇▌▇ ▄▆▅▌▇ ▊▅▆█▇▄▇▋
4 Years Ago
▋▋▅▅▄ ▇▊▊▋▋/▇▇▅▊ ▉█▍█▅▌▌▆▉▄▊▋▍
4 Years Ago
merge from main
4 Years Ago
Filesystem search now works with map's PAK lump (file.Find included)
4 Years Ago
▅▌▄▉▊ ▋▇▅▇▊▅▄▅▄█▉ ▋▊▄▊█▉ ▄▄▇▌
4 Years Ago
▊▉▇ ▆▆▌▌▊ ▆▇ █▆█▉▋▍ ▆▄▍▆▇▆▌▊ ▆ ▅▉▄ ▇▅▊▆▊ ▇▊▌▉▊▆ ▊▍ ▋▌▅▆▋▅ ▄▆▉▍█
4 Years Ago
▅▆▊▄▋▄█ ▅▅▍▋█ ▋▄▄▇▌▇▍▌▆▄▋▇▅▉, ▊█▄ ▇▇ ▍▆▆▆▋▋ ▍▄▄▅▉▇.
4 Years Ago
More terrain healing around junkyard swap
4 Years Ago
▍██▌▄▋▋▅▇▋ ▆▋ ▊▍▌▉▇▊▌▉ █▉ ▋▆▉▊█▋▇▉ ▅▇ ▌▅▅ ▉▋▌▄▊▉▌ ▌▇▉ ▉▋▍▉▉ ▅▇▌▌▋
4 Years Ago
Merge from main
4 Years Ago
Fixed normals and added a debugging method. Added sub surface scattering.
4 Years Ago
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
4 Years Ago
▇█▉▇▍ ▊▊▊█▅▅▇ ▋▆▍▆█ ▇▊▌ █▌▉▋▌▅███▌▉▉▄▍ ▋▆▍ ▅▌▊▅▍, ▌▉▌▇█▋ ▌▊▆.
4 Years Ago
▌▅▌▄█▋▅ ▅▇▋▇▉▅ ▋▆ ▉▍▋▉█▇▊▇█▋▉ ▊▋▅▄ ▅▆▊▍ ▇▅▅█▊▅█▊▆█ / ▇▉▄▋▋▉▅▋▄ ▆▅▅ ▋█▇▍ ▅▇▍▆ ▊ ▅▍▅▇▄█▉▄ █▄▋▇▍▅ ▆█▌▄▊ ▌█▆█▋▅ █▋▅▋▍ ▄▊▍▌ ▅▉ ▍█▋▄▊▊▉▅ █▌▌▇▄▉ ▇▇▇▇▅▌▉▇▅ ▊▊█▆▉▍▄ ▇▅▍▊▉█▇▉▆▋▊▆▇ ▇▉█▄▆▊▋▇ ▉▊▇ ▄▉▆▄█▅█▄▅ ▇▉▋▇▇▍▌▄ ▌▅█ / ▆▆▄▌▄▆▇ ▄▌▆▋▋█▉▉▄▆▆▅ (▄▇▊▄▄ ▋▌▄▋ ▆▋▊ ▉█▆ ▅▌▉▇▄ ▅▌ ▇▅▍▊▌▆ ▌▋▍ ▊▌ "▊▄▄▉▆▍▅▅" ▅▊ ▋▅▊▅ ▆▆█▋█▌▅ ▍▆▍█▅▇▍▊▆▍)
4 Years Ago
▆▆▋█▄ ▅▌▊▍ ▊▅▅▄▅▅▋▋▌▉▆▍▌
4 Years Ago
▊▋▆▇▌▋▉▅▇▌ █▆ ▊ ▉▊▉▊ ▋▇▇▆▊▄▊▄ ▇▋▌ ▍▊▆▅▇▋▉▌▉▍▇▉▆█▋▉
4 Years Ago
▅█▉▅▇▍▅▊
4 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
4 Years Ago
Possible fix for NVG over saturation at night based on temperature Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged) Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
4 Years Ago
▉▊█▉▄▇▋▄▌▇ ▉▅▌ ▉▌▄▍▆▆▌▋▊▇▆▊▋ ▆▇▌█▋
4 Years Ago
▄▇▋▇▉ █▇▉▋▍▌▇ ▅▍▅█▉▊ ▆█▊█▅ ▌▉▅ █▋▉ ▊▇▌▇▊ ▌▊▇▉█▋█ ▄▌ ▍█▄▊▉█▌▊
4 Years Ago
█▄▄▅▅ ▉▌▄▊ ▊▄▉███ ▌▅▄▆▄█▅▍▉ █▉▉ ▅▆▌▍▉▍▉ █▉▉▌▆▅▊▋▆▌▍▅▇▉ ▇▊▉█▌ ▇▇▇▄▉▊▊▍▋▌, ▌▊█▊▍ ▍▌▆▆▋▄▇▋▍▅_▉▆▅▄▋▊▆ ▉▋▊ ▆ ▅▉▄▅▊ ▆▍ ▍█▆█▉█▉ ▉▇▇▊ ▌▍▉█▌▍██▍ ▄▅ ▉▄▋▍▊▌ ▇▆▄▄▌█▌█▍ ▅▊▋█ ▅▆▍▍▍▊ ▊▋ ▊▅▋▆▆ ▌▋▌▅▊▉▋▋▆ ▅▇▉ ▄▉▋ ▍▍▋▋▊▉ ▌▍▊ ▅▌▇▍▄ ▊▅▆▌▉ ▊▄ ▊▋█▄▄ ▊▍▄▉▇▍ ▄▌ ▌▋▇▍▉▋ ▍▋▅▄ ▌▆
4 Years Ago
Scene backup
4 Years Ago
Add missing material meta file
4 Years Ago
Networking MLRS storage info
4 Years Ago
Merge from vehicles
4 Years Ago
Storage WIP
4 Years Ago
If a player is set to be mounted to a mountable that doesn't exist on the client yet, ignore the new mountable so it gets properly processed once the mountable has been loaded Only applied fix on local player client as that's the only place where this issue was causing problems (camper van interaction after respawning)
4 Years Ago
MLRS storage WIP
4 Years Ago
Merge from media_projects
4 Years Ago
Merge from main
4 Years Ago
Merge Desert_Military_bases -> MLRS
4 Years Ago
Regen protobuf
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Out with the old junkyard. In with the new.
4 Years Ago
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time
4 Years Ago
Now that 65357 guarantees the player is placed correctly in the scrap heli rear parenting trigger, simplify its PlayerIsInside check to just check the player's parent.
4 Years Ago
▄▋█▆▄ ▌▌▄█ ▍▌▉▅
4 Years Ago
Merge from main
4 Years Ago
Allow a high-priority parent trigger to override a standard priority one (usually players can only be in one parent trigger at a time, and entering one while inside another ignores the "inner" one). Fixes falling out of the scrap transport helicopter when it takes off if a player gets in the back while the player is inside another parent trigger.