194,451 Commits over 4,079 Days - 1.99cph!

4 Years Ago
SW inland / backup
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
4 Years Ago
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
4 Years Ago
snow variants of the 'office' exterior planters
4 Years Ago
overgrowth prefabs shadow proxies use a simpler material
4 Years Ago
progress
4 Years Ago
Added shadow proxies to arid trees and bushes
4 Years Ago
Added shadow proxies to temperate, tundra and arctic trees
4 Years Ago
Citizen V2: xref CAT rig setup
4 Years Ago
Made CPropVehiclePrisonerPod's serverside and clientside vehicle view angles/position match properly Made Jeep/Airboat vehicle view angles match properly (used to have different angle dampening settings) CBasePlayer::EyeAngles now returns the vehicle view angles just like EyePosition does the vehicle view position, and it is no longer used to calculate the vehicle angles in the first place (LocalEyeAngles is used now)
4 Years Ago
Setting up jitter on projection matrix.
4 Years Ago
Tundra specific foliage spawner for procmap roads
4 Years Ago
Merge from main
4 Years Ago
Compile fixes
4 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
4 Years Ago
junkpiles use temperate foliage by default as they are not static
4 Years Ago
Fixed dome monument CCTV angle
4 Years Ago
Added train tunnels to Barren, plus some other fixes
4 Years Ago
Adding back thatched_b textures
4 Years Ago
Scene 2 Prefab - prefabs only
4 Years Ago
Applied Biome Visuals script to overgrowth foliage prefabs
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
merge from wipe_4
4 Years Ago
Decluttering
4 Years Ago
Texture sizes
4 Years Ago
Added gib overrides and disabled read/write on some high memory meshes: Chippy arcade machine Fluid switch Piano, xylophone and drumkit Beach chair, parasol and beach table Wooden watchtower SAM sites Beds Graveyard fence Workbench 1, 2, 3 (and removed gibbable components (from static versions) Computer station Chocolate eggs Neon signs
4 Years Ago
Fixed difference between main and backport caves terrain anchors
4 Years Ago
Added a shrink colliders option to the gibbable editor This shrinks colliders on the gibs until there are no longer any overlaps Should help some gib setups with lots of overlapping pieces exploding apart when destroyed
4 Years Ago
Poker - end the game as expected when one player leaves a two-player game (regression bug on Staging)
4 Years Ago
Don't make the player hold space/esc to leave the poker UI if they aren't in a game yet
4 Years Ago
Code review: Use MovePosition instead of Teleport in HandleMountedOnLoad
4 Years Ago
Adjusted seat positions on card tables, fixing the ones where the player's held cards could clip into the table contents
4 Years Ago
Fixed players dying while playing poker causing the cards they were holding to stay floating there. You know you can't play with ghost cards, bro.
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge from main
4 Years Ago
Better scrubbing logic, resume playing if the demo was playing when the timeline received input
4 Years Ago
WIP new timeline scrubber with active shot overlay Fixed shots getting stuck at paused in some cases
4 Years Ago
Fixed SetFloatFixed using the deltaTime parameter instead of the dampTime parameter in the dampTime field. Reduced 'speed' and 'vehicleSteering' dampTimes since they became pretty slow - since all the parameters have been using deltaTime instead of the actual dampTime since 35700 this wasn't visible before. This bugfix fixes the glitchy animations on players holding guns in demos, although that seems to be partly related to another bug where demos are running around 4% slow.
4 Years Ago
merge from main
4 Years Ago
Removed shader debugging, saves a bit of memory :)
4 Years Ago
Deleting some large unused greybox models
4 Years Ago
Texture sizes
4 Years Ago
Removing unused textures from generic textures folder
4 Years Ago
Handling resets