251,330 Commits over 3,959 Days - 2.65cph!

2 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
2 Months Ago
Merge from monument_scenes_renderlod_fix
2 Months Ago
Merge from gesturepack
2 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
2 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
2 Months Ago
Merge from main
2 Months Ago
merge from main -> biome_visuals_2
2 Months Ago
Merge from shields
2 Months Ago
Humans: copy ring fingers onto pinky fingers while we're still reusing Citizen animations — avoids the "tea cup" look
2 Months Ago
Fixed pickup notices spawning in the wrong place
2 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
2 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
2 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
2 Months Ago
Fixed picking up unrelated items would put away equipped shield
2 Months Ago
Added shop inflation Split Main Menu leaderboard into Weekly Highscores and Friend Highscores Use higher res images for player character sprites Update Main Menu Background Fix LeaderboardPanel errors Fix main menu warning Remove some logs Added PingUI which creates pings in screen space Fix GetPrice() Refined look of pings, networked them, and added unique interactions for pinging certain things Global ping when entering combat https://files.facepunch.com/CarsonKompon/2024/November/18_18-50-FavorablePaca.mp4 Global ping when certain room types are discovered Disable pings when singleplayer Broadcast new items to the Chat
2 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
2 Months Ago
Disable ao
2 Months Ago
Item pickups have physics
2 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
2 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
2 Months Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
2 Months Ago
Camera intro test
2 Months Ago
Protobuf, manifest
2 Months Ago
Map Updates
2 Months Ago
Merge from main
2 Months Ago
Optimize navmesh generation by pooling generators This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
2 Months Ago
Human Hair Updates
2 Months Ago
Fixed hammer_showcase testbed lighting Frame out TutorialHint component, WeaponsInventory component
2 Months Ago
Ammo additives WIP
2 Months Ago
Specify .net 9 for shaders.yml Fix sampletexture_bicubic (is anything using it)? Compiled shaders with correct specular brdf
2 Months Ago
Don't add empty objectives
2 Months Ago
Update SpriteTools Homing bullets no longer home on chests PlayerItemList UI shows new items first
2 Months Ago
Pop up the objectives panel when we finish an objective
2 Months Ago
Add objectives throughout the entire demo level
2 Months Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
2 Months Ago
Try to fix link issue on Linux
2 Months Ago
Added PreviewTileset so Tilesets have thumbnails
2 Months Ago
siege tower animations
2 Months Ago
Optimize Memory Allocations in CPhysicsShape::GetTriangulation
2 Months Ago
Fix sampletexture_bicubic (is anything using it)?
2 Months Ago
merge from fix_inventory_ui_reconnect -> main
2 Months Ago
Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
2 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
2 Months Ago
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted Added AngleIntWidget for Brush Angle Maintain selected tile when changing layers Fix all the warnings Bring back selection fix
2 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
2 Months Ago
nested burst compile fixes
2 Months Ago
Specify .net 9 for shaders.yml
2 Months Ago
fix debris_a normal
2 Months Ago
main -> 4ShotMiniCrossbow
2 Months Ago
main -> vines