userBill Bcancel

13,234 Commits over 2,830 Days - 0.19cph!

3 Years Ago
Add grounded check for fake drag
3 Years Ago
- Add fake side friction for WorkCart when off track, since it doesn't use wheel colliders - Add required vehicle methods: GetLocalVelocityServer, GetAngularVelocityServer, MaxVelocity
3 Years Ago
Refactor the basic train movement and collision code into BaseTrain
3 Years Ago
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3 Years Ago
Move train collision code to BaseTrain
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
3 Years Ago
Parent trigger size adjustment
3 Years Ago
More efficient speed calculation for modular vehicles
3 Years Ago
Hurt triggers and repel triggers for WorkCart
3 Years Ago
Code gen and manifest update, fixes disconnect when damage FX play on client
3 Years Ago
Test map terrain
3 Years Ago
Only allow looting WorkCart fuel while standing on its platform
3 Years Ago
Disable WorkCart monitor canvas when >10M away
3 Years Ago
Add collision damage FX for WorkCart
3 Years Ago
Adjust top speed/acceleration/drag/throttle settings
3 Years Ago
Adjust WorkCart acceleration and top speed
3 Years Ago
Increase force-to-derail threshold
3 Years Ago
Don't show mount interaction on the client if train is dead
3 Years Ago
Train settings edits
3 Years Ago
Improve static collision handling (+static collision bugfix)
3 Years Ago
Improve WorkCart collision forces
3 Years Ago
Add collision damage to WorkCart. Also have the WorkCart jump and shift a bit when it's destroyed, causing a more convincing derailment
3 Years Ago
Remove unused code from TrainEngine.Collision
3 Years Ago
WorkCart headlights off by default
3 Years Ago
Updated WorkCart headlights
3 Years Ago
Revert packages-lock.json change from #55189
3 Years Ago
Send train junction select commands to the client-side as well. Show them on the WorkCart display monitor.
3 Years Ago
Solve the rear wheel junction issue (see code comments)
3 Years Ago
Increase throttle setting change speed when holding the key
3 Years Ago
Gizmo change only
3 Years Ago
Improvements to WorkCart handling of track junctions. Now correctly selecting left/right orientation paths, or the straightest path if no key is pressed.
3 Years Ago
Adjust WorldSpline gizmos
3 Years Ago
Improve train track collation - don't connect track at extreme angles.
3 Years Ago
Adjust workcart engine power
3 Years Ago
Allow WorkCart driver to hold A/D to select a track when passing through a junction. WorldSpline NRE bugfix.
3 Years Ago
Prevent PathInterpolatorLUT complaining about being uninitialised during initial generation
3 Years Ago
Add some more bits to the train tunnels scene for testing
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Move comment only
3 Years Ago
Fix player interaction bug: If an semi-valid trace was penalised but no subsequent trace was acceptable, the semi-valid trace was lost. Fixes difficulty in upgrading door frames.
3 Years Ago
Added code for damaged and destroyed FX, using placeholder FX
3 Years Ago
Revert protection and health accidental change
3 Years Ago
Delay train destruction when destroyed, and derail them
3 Years Ago
WorkCart health and protection fix
3 Years Ago
Add prevent_building area for workcart
3 Years Ago
Set up workcart gibs, using placeholder gibs model
3 Years Ago
Set up WorkCart damage protection values
3 Years Ago
Quick PID experiment
3 Years Ago
Secondary forces experiment