userBill Bcancel

13,234 Commits over 2,830 Days - 0.19cph!

3 Years Ago
Minor edits
3 Years Ago
Updated train track splines on modified track models
3 Years Ago
Fixed lookup-table spline length bug
3 Years Ago
Fix a worldspline editor update issue
3 Years Ago
Rewrite of train collision handling + changes to movement
3 Years Ago
More workcart rail physics
3 Years Ago
Merge Main>Workcart
3 Years Ago
Spell "hierarchy" correctly
3 Years Ago
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
3 Years Ago
Add Rust editor options to select in Heirarchy by tag or layer
3 Years Ago
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
3 Years Ago
More WorkCart physics
3 Years Ago
More Workcart physics work
3 Years Ago
Tunnel scene minor edit
3 Years Ago
Material name update
3 Years Ago
Gravity and friction adjustment for workcart
3 Years Ago
Adjust track spline height and workcart colliders so it naturally sits on the track at the exact same height as where the spline is guiding it
3 Years Ago
Gravity edit
3 Years Ago
Refactor of the spline system
3 Years Ago
Fix spline curve calculate bug
3 Years Ago
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
3 Years Ago
Move workcart in tunnels for easier quick testing
3 Years Ago
Comment clarification only
3 Years Ago
Adjust train engine power and drag
3 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
3 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
3 Years Ago
More physics work
4 Years Ago
Where we're going, we don't need gravity
4 Years Ago
Don't add throttle forces if train is colliding
4 Years Ago
Trying a new hybrid physical and spline-based train movement system
4 Years Ago
Working on workcart collisions. Some issues, may need a new approach
4 Years Ago
More collision work
4 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
4 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
4 Years Ago
Allow setting throttle properly while train is still starting up
4 Years Ago
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
4 Years Ago
Merge MoreVehicleWork -> Main
4 Years Ago
Clear looking at data if the trace is rejected on the final menu options test
4 Years Ago
Merge Main -> WorkCart
4 Years Ago
Headlights code re-use
4 Years Ago
Initial headlights implementation on WorkCart
4 Years Ago
Don't show train health info when the player is mounted
4 Years Ago
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
4 Years Ago
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
4 Years Ago
Collate train tracks in the train tunnels scene
4 Years Ago
Don't care about tangent angle when joining track
4 Years Ago
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
4 Years Ago
Train track tangents now take transform scale into account
4 Years Ago
Fix NRE in WorldSpline
4 Years Ago
Added train track splines to all the train tunnel track pieces