251,414 Commits over 3,959 Days - 2.65cph!

2 Months Ago
cherrypicking aux2 ice_sculpture fixes
2 Months Ago
Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders Composite AO to pipeline rather than blitting, cleanup AddHookAfterTranslucent > AddHookAfterDepthPrepass [Pick] Add internal Graphics.FrameAttributes, up to review Remove hack for clearing AO and use FrameAttributes instead [pick] GetBindlessRWTextureXXX if compute shader Move all ambient occlusion sampling to AmbientOcclusion.hlsl, bindless sampling RWTextureCubeArray doesnt exist, should just be a RWTexture2DArray [pick] Fog.hlsl cant be sampled from compute shaders in compute shaders that also ref lighting.fxc [pick] Fix include guards for hlsl classes, fixes declaration in both standard and material shaders, fix AO sampling Update shaders with bindless SSAO sampling Do a simple texture fetch for AmbientOcclusion::Sample, simplify SampleScreenSsMSAA Compile shaders without MSAA sampling for AO
2 Months Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
2 Months Ago
Fixed regressions in CPhysicsShape::GetTriangulation Yeet the weird pointer iteration that fucked me 3 times by now.
2 Months Ago
Only use cameras for load origins if no LoadOrigin components in scene
2 Months Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
2 Months Ago
Support new server message protocol
2 Months Ago
Bump up pose recipe param buffer size to 4kb
2 Months Ago
Message sending cleanup, send more than one edit per message
2 Months Ago
Update SpriteTool slightly improve grappling nograb component Pause menu Scene + Rooms
2 Months Ago
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
2 Months Ago
Remove old SCENEOBJECTFLAG_HIDEINFIRSTPERSON Remove old SCENEOBJECTFLAG_SUPPORTS_ENV_INTERACTION Write GameOverlay depth to main scene, so things like bloom layer don't render over it
2 Months Ago
Fixed offset battering ram scoop
2 Months Ago
Merge from december24_art_fixes/tutorialcleanup
2 Months Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
2 Months Ago
Create attachment gameobjects on renderer root, transform them on animation update instead of attaching them to bones
2 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
2 Months Ago
Ammo
2 Months Ago
Revert "Optimize navmesh generation by pooling generators 2.0" This reverts commit 54123afcdceb6e924eb14625985a3501f2d801e4.
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
2 Months Ago
Merge from main
2 Months Ago
Optimize navmesh generation by pooling generators 2.0 This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
2 Months Ago
merge from skin-bundles-2024-11
2 Months Ago
merge from rfbroadcaster_powerloss_fix
2 Months Ago
merge from tod-dithering-disable
2 Months Ago
collider fixed on barge 3600
2 Months Ago
Revert "Optimize navmesh generation by pooling generators" This reverts commit 263974a602d63b4b817b5561b9a010689859b01f. Until we can figure out why an unrelated test started failing.
2 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
2 Months Ago
Update player controller animation Add surface impact resource extension Use surface impacts
2 Months Ago
Leaderboard backup, run #15509
2 Months Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
2 Months Ago
Re-run conversion tool
2 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
2 Months Ago
Merge from monument_scenes_renderlod_fix
2 Months Ago
Merge from gesturepack
2 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
2 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
2 Months Ago
Merge from main
2 Months Ago
merge from main -> biome_visuals_2
2 Months Ago
Merge from shields
2 Months Ago
Humans: copy ring fingers onto pinky fingers while we're still reusing Citizen animations — avoids the "tea cup" look
2 Months Ago
Fixed pickup notices spawning in the wrong place
2 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
2 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
2 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
2 Months Ago
Fixed picking up unrelated items would put away equipped shield
2 Months Ago
Added shop inflation Split Main Menu leaderboard into Weekly Highscores and Friend Highscores Use higher res images for player character sprites Update Main Menu Background Fix LeaderboardPanel errors Fix main menu warning Remove some logs Added PingUI which creates pings in screen space Fix GetPrice() Refined look of pings, networked them, and added unique interactions for pinging certain things Global ping when entering combat https://files.facepunch.com/CarsonKompon/2024/November/18_18-50-FavorablePaca.mp4 Global ping when certain room types are discovered Disable pings when singleplayer Broadcast new items to the Chat
2 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel