193,558 Commits over 4,079 Days - 1.98cph!

3 Months Ago
bees -> crafting_update
3 Months Ago
Reduced plant pot water saturation from 9000 to 1000
3 Months Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
3 Months Ago
Remove accidental blueprint component from pies
3 Months Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
3 Months Ago
env volumes tweak, darker S2P
3 Months Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
3 Months Ago
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3 Months Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
3 Months Ago
Fix compile errors due to CLIENT and SERVER
3 Months Ago
Merge from cookingv2
3 Months Ago
Remove "Eat" UI option for pies
3 Months Ago
Fixed Chicken Material not being double sided and updates textures
3 Months Ago
Fix poolable error on natural beehive
3 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
3 Months Ago
crafting_update -> Aux2
3 Months Ago
Removed debug log when setting the duration of a Timer Switch
3 Months Ago
main -> boomerang
3 Months Ago
bees -> crafting_update
3 Months Ago
edited tiger ledge attack anim
3 Months Ago
Greatly extended natural beehive hitbox
3 Months Ago
TreeEntity addition now properly supports poolable entities
3 Months Ago
Increased bee network tick. Will look at bringing this back down before release
3 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
3 Months Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
3 Months Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
3 Months Ago
jungle ruins S2P
3 Months Ago
jungle ruins overgrowth pass with strangler figs
3 Months Ago
merge from crafting_update
3 Months Ago
merge from cookingv2
3 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
3 Months Ago
merge from terrain_ignore_grid
3 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
3 Months Ago
Update: Name a couple magic constants Tests: none, trivial change
3 Months Ago
Clean: rogue newline Tests: trivial change
3 Months Ago
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase Tests: ran new unit tests that go through this path
3 Months Ago
Update: new unit tests for GamePhysics.HandleIgnoreCollisions - Also removed an unnecessary branch Tests: ran the new unit tests
3 Months Ago
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
3 Months Ago
Merge from armor_slots
3 Months Ago
Refactor protection getting
3 Months Ago
merge from main
3 Months Ago
Fix player preview hover display stats
3 Months Ago
merge from garage_door_fixes_2
3 Months Ago
fixed parenting issue with door controllers on ClosedCollider io parent
3 Months Ago
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
3 Months Ago
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
3 Months Ago
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3 Months Ago
Merge from armor_slots
3 Months Ago
copyto now recreates armor slots and transfers inserts.
3 Months Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity