130,482 Commits over 4,232 Days - 1.28cph!

2 Months Ago
Merge from open_your_eyes
2 Months Ago
Fix issue where character eyes could remain closed.
2 Months Ago
Chandelier - removed bulbs from worldmodel
2 Months Ago
fix mannequin placement collider too low
2 Months Ago
Regenerate "ResetStaticFields" for DeepSeaManager
2 Months Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
2 Months Ago
tweaked mannequin guidemesh
2 Months Ago
Fixed ID fuckery causing overbright bulbs. Made the hanging bulb wire less emissive.
2 Months Ago
security tower update
2 Months Ago
security tower update
2 Months Ago
Ghost ship spawning first pass Made them global networked until we sort the deep sea network group Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
hooked up chandelier gibs
2 Months Ago
Anim and entity updates for melee content
2 Months Ago
Very simple, half working obstacle avoidance
2 Months Ago
viewmodel chainsword animation edits
2 Months Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
2 Months Ago
merge from ghostship again
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/ghost_ships
2 Months Ago
hooked up guide mesh on mannequin again
2 Months Ago
mannequin icon, added dlc pack dependency, added guidemesh
2 Months Ago
manual fix staticfields errors
2 Months Ago
Change mannequin inventory panel to look and work like a Locker
2 Months Ago
Chandelier - Added static worldmodel prefab
2 Months Ago
Ceiling fluorescent light deploy guide
2 Months Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
2 Months Ago
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2 Months Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
2 Months Ago
Add classic boat wandering state
2 Months Ago
- Debug convar for nav trace - tweak navgen params - fix nav trace hit y being incorrect - allow recast.draw to function as a toggle when used without params
2 Months Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
main -> naval_update
2 Months Ago
workshop_loading_screen_fix -> main
2 Months Ago
Fixed bug allowing the info header to still stick around
2 Months Ago
Fix loading into workshop scene showing incorrect server information
2 Months Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
2 Months Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
2 Months Ago
Bigger waves at the edge of the deep sea when starting taking rads
2 Months Ago
viewmodel chainsaw update anims and anim controller edits
2 Months Ago
2 handed melee set of anim, entity and hold type updates
2 Months Ago
Merge from main
2 Months Ago
hooked up wall cabinet to unlock via decor lighting pack
2 Months Ago
Fixed table lamp missing its source item