userBill Bcancel

13,114 Commits over 2,800 Days - 0.20cph!

3 Years Ago
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
3 Years Ago
Move workcart in tunnels for easier quick testing
3 Years Ago
Comment clarification only
3 Years Ago
Adjust train engine power and drag
3 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
3 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
3 Years Ago
More physics work
3 Years Ago
Where we're going, we don't need gravity
3 Years Ago
Don't add throttle forces if train is colliding
3 Years Ago
Trying a new hybrid physical and spline-based train movement system
3 Years Ago
Working on workcart collisions. Some issues, may need a new approach
3 Years Ago
More collision work
3 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
3 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
3 Years Ago
Allow setting throttle properly while train is still starting up
3 Years Ago
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
3 Years Ago
Merge MoreVehicleWork -> Main
3 Years Ago
Clear looking at data if the trace is rejected on the final menu options test
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Headlights code re-use
3 Years Ago
Initial headlights implementation on WorkCart
3 Years Ago
Don't show train health info when the player is mounted
3 Years Ago
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
3 Years Ago
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
3 Years Ago
Collate train tracks in the train tunnels scene
3 Years Ago
Don't care about tangent angle when joining track
3 Years Ago
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
3 Years Ago
Train track tangents now take transform scale into account
3 Years Ago
Fix NRE in WorldSpline
3 Years Ago
Added train track splines to all the train tunnel track pieces
3 Years Ago
Merge Rescue Hapis Rescue -> Hapis Rescue (rescue Hapis Rescue from bad merge)
3 Years Ago
Get the latest from Hapis Rescue and clean up previous bad vehicle classes merge
3 Years Ago
ProtoBuf regen
3 Years Ago
Merge Main -> Rescue Hapis Rescue
3 Years Ago
Merge WorkCart -> Rescue Hapis Rescue
3 Years Ago
Add triggerparent area
3 Years Ago
Train wheels rotate
3 Years Ago
Test map edit, add test sedans on railway
3 Years Ago
Improved train speed control
3 Years Ago
Going back to kinematic track movement
3 Years Ago
Trying something with velocity
3 Years Ago
Better train driving, still a bit bumpy but improving
3 Years Ago
Get the train driving on the track manually again, along with the snap-to-spline. Not working very well, will probably need to change how this is done
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Added /hidden_changes.conf to the global ignore list, allowing for locally hiding changes to specific files or directories
3 Years Ago
Train track friction edit
3 Years Ago
Tuned PID values, removed wheel friction
3 Years Ago
Initial work on allowing real physics on the train while also keeping it on the track in normal conditions. Apply PID controller-style corrective forces
3 Years Ago
Correctly calculate the end of the rail line
3 Years Ago
Test map edit only