userBill Bcancel

13,158 Commits over 2,830 Days - 0.19cph!

4 Years Ago
Merge BoatClip -> Main
4 Years Ago
Merge DestroyableRoadsigns -> Main
4 Years Ago
Merge MoreGeneralBugFixes -> Main
4 Years Ago
Merge OilRigBoats -> Main
4 Years Ago
Code gen for texture streaming command
4 Years Ago
Re-enabled texture streaming option, memory leak bug was fixed in 2019.3.10
4 Years Ago
Init timesince to zero so there's a delay in starting decay on newly spawned boats
4 Years Ago
Oops, invert <>
4 Years Ago
Don't decay boats for 45 minutes after use (up from 10 minutes)
4 Years Ago
Decrease deep water max to 12m
4 Years Ago
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
4 Years Ago
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
4 Years Ago
Added shared BaseBoatDecay method, ready to add deep water decay
4 Years Ago
Removed unused MotorBoat class
4 Years Ago
Remove debug timing
4 Years Ago
Add a final RefreshColliderSize at the end of OnDisconnected
4 Years Ago
Switch CapsuleColliderInfo to a struct
4 Years Ago
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
4 Years Ago
Remove now-unused default bounds
4 Years Ago
TryGetEntityBounds for the gizmo to use
4 Years Ago
Code Review: Use CheckBounds instead of HasSpaceToSpawn
4 Years Ago
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
4 Years Ago
Don't show "1ft" on wire or hose items, since they're currently unlimited
4 Years Ago
Fixed cargo ship crate decaying
4 Years Ago
Remove incorrect debug print and add a default quality setting for files that have just switched to compressed
4 Years Ago
Updated all audio files with quality @ 0% to quality 80%
4 Years Ago
Import analyzer now include warning for low compression quality
4 Years Ago
Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.
4 Years Ago
Ran audio importer on the new sounds since last time it ran
4 Years Ago
Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
4 Years Ago
Remove dismount eye check transforms on existing mountables
4 Years Ago
Remove the CheckInsideNonConvexMesh check I added
4 Years Ago
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
4 Years Ago
Comment re resizing and triggers
4 Years Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
4 Years Ago
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
4 Years Ago
Shrink the server collider on sleepers, the same as with wounded.
4 Years Ago
Remove unnecessary include
4 Years Ago
Add RemoveFromTriggers call to EnablePlayerCollider
4 Years Ago
Fix missing include
4 Years Ago
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
4 Years Ago
Merge LOD fix from /Vehicles
4 Years Ago
Adjust reactive target IO positioning again
4 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
Reinstate 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) in this branch.
4 Years Ago
Line up Reactive Target IO with its new model