userBill Bcancel

13,158 Commits over 2,830 Days - 0.19cph!

4 Years Ago
Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
4 Years Ago
Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
4 Years Ago
Fix FX from engines when first spawning
4 Years Ago
Rebuild manifest
4 Years Ago
Fix unassigned owner on conditionals
4 Years Ago
Imported remaining conditionals
4 Years Ago
1module_cockpit conditionals copied
4 Years Ago
Copied across all values except conditionals, updated editor GUI
4 Years Ago
Remove missing scripts
4 Years Ago
Now compiling
4 Years Ago
Converted sliding components
4 Years Ago
Move TriggerParent module code
4 Years Ago
Rename ModuleEngineItems to VehicleModuleEngineItems
4 Years Ago
Initial work on test conversion to subclassing method. Currently not compiling.
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Code review: Change shader property strings to IDs.
4 Years Ago
Code review: Combine MaterialPropertyBlocks and make static.
4 Years Ago
Reduce garbage gen in RefreshLODSets a little
4 Years Ago
Code review: Remove unused vars.
4 Years Ago
Initial test per code review discussion, started converting VehicleModuleComponentBase components to actual sub-entities, using a new IVehicleModuleComponent
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
[Editor] Don't lose TonemappingColorGrading settings when switching off #CLIENT. Fixes black screen on first run when switching back.
4 Years Ago
Adjust storage drop point locations
4 Years Ago
Exhaust was backfiring too much, adjust values at good engine health
4 Years Ago
Raise ride height on vehicle lift
4 Years Ago
Fix repel trigger height on 2module
4 Years Ago
▍▍▄ ▄▉▊ ▄▅█▇▅ ▅▍▆▇▊▇▍▆ ▄▊▌▇▄▊ ▅▇▍ ▌█ ▋▆▇▋ ▅▋▍▅▄ ▉▌ ▄▍▄█▆▉ ▄▅▇▊▌▉, ▅▍▄▉▍ ██ ▆▅▇ ▍▊▌▌ ▅▄▊▊▆ ▌▋ ▆▊▍▇▊▇.
4 Years Ago
Adjust centre of mass and anti-roll
4 Years Ago
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
4 Years Ago
Remove unnecessary line
4 Years Ago
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
4 Years Ago
Add explanatory comments to the ModularCarUpdate RPC input data
4 Years Ago
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
4 Years Ago
▅▅▊▊▅ ▌▄██▊▌▅ ▋▊▍▄▆▌█ █▋▅▊▇▇▊▄ ▌▌▍▍▊▄▅█▅ ▍▉▄▌ ▆▌▌▅ ▄▌▌▇▌ ██▉▆▋▍▍▉▆ ▇▉ ▋▅▊▉ ▊▅ ▄▊▅▋▄ ▊▋▉▅, ▌▆▉▆▉▌▊▍▇██ ▇▇▆█ ▊▋ ▆▉▅ ▄▆▆█▍ ▋▆ ▆▅▇▋▋▋▉ ▄▋▍▍▋▋ ▄▅▆ ▄▆▌▊▇▊▄ ▇▇▅█▄▊▍▄▇. ▋▉█▌ ▍▋▊▊▌ ▅▋ ▊▋ █ ▌▄▍▍▆▅ ▅▄ ▌▉▅▄ ▇▊▆█▇▋▍ ▊▍▅▊ ▇▆▇▊▅▌▆▍ ▇▊▍ ▇█▅▊▋, ▍▆ ▋▋▍▊▍▇▄▇▇▋ ▄▋▄▉▊ █▉▊▍█▍ ▅▊ ▊.▋. ██▆▌▇ ▋▍▍▇▆ █▋▊ ▇▍▊▋▉, █▌▉ ▉▇▊▄ ▉▍▌ █▇▉▅▆ ▌█ ▍▋▉▄▄ ▄▋▊ ▆▆▋ ▍▇▍▌▅ ▊▅▋▆▍▄▉▋▋ ▋▄ ▉▄▊ ▆█▋▌. ▄▌▆▉▇ ▋▋'▌ ▅█ ▇▊▊▍▊▅ ▍▍ █▊▉▌▆▋▆▇▄▆ ▊▉ ▍▆▅█▍▍ ▍▅▌ ▄█▄▍▅█▅ ▄▅▍▍▋ ▇▄ ▄▇▅ ▊█▇▄▋▉ ▆▉ █▄█ ▅▍▊▆ ▌▅█▆█▍▅ ▆▄▆'▌ ▆▋▌▊▆▄▅ ▋▇█▋, ▋▆▌▌ ▇▊█▋▌▅ ▇▊▍▆▉▌▌▅ █▅▆▋▌ ▇▉▋▌▌▇▄▅▆ ▋▄▇▅█▊▊█ ▌▇ ▇▊▍ ▄▌▇▊▆▆▊ ▍▇▉ ▄▇ ▉▇▉▌▉▇▌. ▄▄▍▍▍ ▇█▆▉▍▆▍▇ ▆▇█▍ █▅▅▋▉▇█▉▆▌ ▌▆▄▊ ▇▍█▊▌ ▅▍█▇ ▋▄▄ ▍▄▉▊▅, ▅▌▊ ██'▆ ▅█▋▉ ▇▊▉▉▍█ ▇▍ ▍▌▊▉▇.
4 Years Ago
▉▆▉▄▌ ▆▋▍▅▉▊▋ ▊▄▌▅ ▍▍▇▆▇ ▇▅▇▄▋█▄▍ ▉▌ ▌▌ ▄█ ▄▉'▉ ▉▅▍▄▅▋▉, ▅▌▇▉▄ ▄▅▄▅ ▇▅▅ ▆▍▅ ▋▊▍▊▋▋▍▊ ▊▋▊█▇▅▇▇▆
4 Years Ago
▄▍▌▌▇▇▆ █▍▅▌▄▍▉ ▅▉▉▇▇▌▆ ▅▍▍▍ ▄▊█▋▊ █▉█▄▄▄▊▌ ▇▊ ▅▋▉▊. ▍▆█▇█▌ ▍▋▇▍▅▌▄ ▌▌▆▋ ▌▋▆▋▆ ▉▍ █▄▌▋▍ ▋▊█ ▉▆▍▊▉▇▍▌-▋▋ ▆▉▍▅▄▌▄▄▌ ▇▄ ▆▍▋ ▋▉▌█▄▆ ▋▊ ▆▊▆▋ - ▌▅▊▇▍▍▉▍▄▍ ▄▆▄▄ ▋▌▌ ▇█▇▇ ▆▍ ▄█▉ ▋█▍▉▇▆.
4 Years Ago
'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
4 Years Ago
Storage mass adjust experiment
4 Years Ago
Modify foundation steps. Add Vehicle Movement layer collider on the server that matches the client's walk collider, as it's much smoother than the detail collider which allows bullets etc through. Remove Realmed Remove script on the client-only walk collider since the Server Cull tag is removing the whole GameObject anyway.
4 Years Ago
▇▆▅▄ ▍▊▄▇ ▌▌▇▆▅▄▇ ▇██▇▆▇▍ █▅▊█▄▉▆ ▅▅▄▋▅▆▌ ▇█▋▉ ▇▆ ▆▇▍ ▅▇▅▆▅▇ ▇▉▌▆▇▌▄▇█▊▉. ▄▋ ▋▆▉▍ ▋█▍▄▋ ▋▌▅▋ ▅▅▉▅▌'▆ ▅▋▋█▌▌▌ ▄▇▅▆▍▌.
4 Years Ago
Cheating a little with colliders to give us more ground clearance
4 Years Ago
Increase water tank input/output rate
4 Years Ago
Merge from Main -> Vehicles, get the latest fluid I/O code
4 Years Ago
Tanker fluid work
4 Years Ago
Wire tool now ignores prevent building volume on modular cars. New IgnoreWireCheck tag.
4 Years Ago
Vehicle storage container handling work. Expand IItemContainerEntity interface.
4 Years Ago
More efficient position check
4 Years Ago
Change update to FixedUpdate
4 Years Ago
Break vehicle tanker IO connections if the vehicle moves