195,818 Commits over 4,110 Days - 1.99cph!
Merge from main - second (hadn't refreshed)
Fixed not being able to disable friend spawn mode
merge from Raspberry_stacksize
Added ability for campfires to be used as spawn points for a players steam friends
Must be enabled at the campfire, will use the friend list of the player who placed the campfire
Campfire must be lit and unobstructed (visible to the sky)
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merge from hackweek_command_block
merge from /missingphysimpacts/physimpacts3resurrection
merge from shopfront_deploy_fix
merge from save268 - Staging wipe
Add quality parameter for density falloff
Turn off mip streaming on foliage textures
Cull first argument in buffer when navigating to a page
Possible LootPanelRecycler NRE fix
instant_camera_flash -> main
Remove top level domain being injected as an argument
Apply ViewmodelCameraAnimationSync component to attack and dryfire on thompson viewmodel, fixes admire camera animation continuing if player cancels admire mid anim
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
Merge from main (stomped local changes on wallpaper.anim.controller and wallpaper.tool.viewmodel)
Added store page baseline to the main menu
Targeting attachment icon
Fixed not being able to dismiss pings that are too far away
Settings page query url implementation + some search fixes
Issue a warning if sync vars are an unsupported type
Main menu navigate convar
Remove unused train sync stuff
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
merge from main/new_silencer_sounds
crafted silencer attack layer and break sounds
Fixed settings menu toggles initialization
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
fixed grammer on industrial light store prefab and built phrases
Pressing enter while searching in the settings menu now cycles through all the matches