userBill Bcancel

13,229 Commits over 2,830 Days - 0.19cph!

6 Years Ago
Fixing UI issues
6 Years Ago
Character type ID fix
6 Years Ago
Merge fixes from Main
6 Years Ago
- Fix stack overflow on UINavigationController when dying while scoreboard is showing - Remove unnecessary debug prints I added earlier
6 Years Ago
Fixed bots breaking the scoreboard
6 Years Ago
Team emblems
6 Years Ago
Character edit again
6 Years Ago
Character type work
6 Years Ago
Team deathmatch initial work
6 Years Ago
Debug cleanup
6 Years Ago
Fixing some bugs with PlayerBelt, mostly UI related
6 Years Ago
Fixed up ActiveItemController. It doesn't even need to be a NetworkEntityBehaviour anymore.
6 Years Ago
Player characters reference NetworkUser instead of InhabitedEntityUser (PersistentPerson)
6 Years Ago
Put NetworkUser in its own little namespace. Put PersistentPerson in there too and renamed it to InhabitedEntityUser. Got a lot more sorting out to do, might rename things again.
6 Years Ago
Some cleanup
6 Years Ago
Comments only
6 Years Ago
Update other AI as well and remove debug info
6 Years Ago
AI fix for cops trying to get to places in the air and getting frozen.
6 Years Ago
Merge persistent game mode restructuring into Main.
6 Years Ago
Test setup for ragdoll bug
6 Years Ago
More HP for the testing character
6 Years Ago
Reduce weapon recoil a little
6 Years Ago
Changed criminal serialization to the new system, with a proper ShouldSerialize check, which stops unnecessary serialization happening all the time when the character changes weapon and other unrelated stuff on the same entity.
6 Years Ago
Fixed wanted stars not resetting when sighted by cops
6 Years Ago
Fixed vehicle collision crimes
6 Years Ago
New character type designed for testing. Goes fast etc
6 Years Ago
Fixed NPC addiction stats bugs
6 Years Ago
Fix NPC error message, now get a more correct error message...
6 Years Ago
Dispose method in base class. Bots join and work correctly in persistent modes now.
6 Years Ago
Remove unused method
6 Years Ago
Fix missing define
6 Years Ago
Wanted stars hide entirely when player isn't wanted. Nicer for modes that don't use crimes at all.
6 Years Ago
Wanted system working well, simplified + fixed some code, added the stars UI back in.
6 Years Ago
Update round-based casts that can now be more general and reference the base class shared content. Also gets welcome screen info text and scoreboard screen working.
6 Years Ago
All persistent modes handle respawn, not just Killing Spree
6 Years Ago
Removed code that's now in DoBaseGameSetup
6 Years Ago
Unity latest version doesn't like Ctrl+C as an editor key command anymore. Changed the quick connect command to Ctrl+E
6 Years Ago
Set up vehicles, NPCs, and events in persistent game mode
6 Years Ago
Remove no longer needed game mode events
6 Years Ago
Whacky races weapon signs fix/improvement
6 Years Ago
Adding shop support back in to the game
6 Years Ago
Fix again
6 Years Ago
Fix some server/client issues/mistakes
6 Years Ago
Persistent game mode WIP. Moved some things into the base class that can be shared. Persistent mode now uses the character select and spawn process properly, although there's no way to change your character once you have one, since that's always been per-round only so far.
6 Years Ago
Updated the IGameModeSpawnActions. Subclass IRoundBasedGameModeSpawnActions added.
6 Years Ago
Fix game mode selection bug
6 Years Ago
Added persistent mode testing mode
6 Years Ago
Persistent/Round-based markers in WiseGuysTools window dropdown
6 Years Ago
New PersistentGameMode class. No content yet.
6 Years Ago
Merge fixes