13,231 Commits over 2,830 Days - 0.19cph!
Gang UI views showing new gang icons correctly
A UI merge has gone bad somewhere at. Removed some stuff that shouldn't been removed already - fixes the missing script warnings
Fix scoreboard sizing bug due to Destroy's one-drame delay
Scoreboard optional fake data generator
Better scoreboard sorting
Scoreboard sorts entries per group
Fix stats clearing when a user reconnects within a round
Scoreboard branch merge into Main
Fixing a general bug with ready player selections
Better performance, scoreboard reuses entry instances
Don't need these csproj files in source control
Destroying scoreboard stuff better between refreshes
Sending scoreboard data from server
Working on scoreboard getting proper team data from server. UserStats don't actually need to sync to clients all the time - can just get that info with the scoreboard data.
Remove item pickups and ragdoll corpses at end of game rounds
Add kills to stats + fixes
Sorting out events. Maybe the difference between being destroyed and dying.
Work in progress. Mostly just moving some things around in this commit.
Some data actually showing on the scoreboard
Set latency and reset stats
Moved stuff out of NetworkUser deserialize that shouldn't be called so often
Adding user stats to sync between clients
Scoreboard adding content and finally actually sizing everything correctly, automatically. With only... a little bit of hacks.
Scoreboard animation edits
Scoreboard UI actually fitting content properly
Added scoreboard show animation
Some early work on a scoreboard screen
Gang icons show on the map, instead of the old pixel art ones. Also removed a whole lot of unused gang stuff - the create gang screen, the emblem editor, the multiple gang buildings and signs (they were all actually the same building/sign anyway). Gangs are now defined in ScriptableObjects with pre-defined icons etc. Less data needs to be serialized since none of it's custom per game.
Started doing a gang thing but probably going to do it a different way. Committing some half-finished stuff just in case I need it.
Fixes, and dropping a carryable now automatically selects whatever's in your current belt slot as well
AI edit, now looks properly for allies.