130,358 Commits over 4,201 Days - 1.29cph!

5 Months Ago
Remove flex transition from page animations
5 Months Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
5 Months Ago
Headers
5 Months Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
5 Months Ago
created WIP ceiling and floor paper viewmodels
5 Months Ago
More WIP work on floating walkways
5 Months Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
5 Months Ago
Added Ping to the performance logging
5 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
5 Months Ago
Merge from large_demolishing
5 Months Ago
Item fixes
5 Months Ago
debug command wrapped in proper infdef + codegen
5 Months Ago
merge from main
5 Months Ago
all caves S2P
5 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
5 Months Ago
merge from main
5 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
5 Months Ago
Merged from naval update
5 Months Ago
merge from main
5 Months Ago
trawler - checking in pending files
5 Months Ago
Merge from main
5 Months Ago
Merge from foliage_instancing
5 Months Ago
Correct invalidation offset calculation error
5 Months Ago
Settings graphics tab
5 Months Ago
Settings experimental tab
5 Months Ago
Buncha fixes/compensations for overbrightness bug.
5 Months Ago
Settings image effects tab
5 Months Ago
5 Months Ago
Restored bootstrap fonts on bootstrap scene texts
5 Months Ago
first pass at floor triangle and guide mesh
5 Months Ago
merge from main
5 Months Ago
Fixed pirate english language not working
5 Months Ago
Settings menu: Some layout fixes Opening transition
5 Months Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
5 Months Ago
fix missing billboard clouds if vclouds are initially off
5 Months Ago
merge from bee_catapult_bomb
5 Months Ago
5 Months Ago
wind shear animation, fix shadow map when vclouds off
5 Months Ago
Catapult admin reload supports the bee bomb as a possible ammo type
5 Months Ago
merge from fix_outbreak_death_icon -> main
5 Months Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
5 Months Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
5 Months Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
5 Months Ago
merge from fix_oil_rig_invisible_collider -> main
5 Months Ago
5 Months Ago
Fix invisible collider on top level of large oil rig
5 Months Ago
5 Months Ago
merge from main
5 Months Ago
made blue light more blue, tweaks to emissive to make as bright as red
5 Months Ago
Make Linux compile