130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Remove flex transition from page animations
                
                
                
                
             
         
        
            
            
            
                
                Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
                
                
                
                
             
         
        
        
            
            
            
                
                New standardised way to handle Rust Button tab groups.
Child class which can handle main menu or specific tab menu navigation.
Code cleanup
Added namespace to add pages/ui scripts
                
                
                
                
             
         
        
            
            
            
                
                created WIP ceiling and floor paper viewmodels
                
                
                
                
             
         
        
            
            
            
                
                More WIP work on floating walkways
                
                
                
                
             
         
        
            
            
            
                
                Disable only unsupported submeshes in MeshRenderers, not all of them
                
                
                
                
             
         
        
            
            
            
                
                Added Ping to the performance logging
                
                
                
                
             
         
        
            
            
            
                
                Flattened terrain in jungle_ruins_c to ease transition in procmap
                
                
                
                
             
         
        
            
            
            
                
                Merge from large_demolishing
                
                
                
                
             
         
        
        
            
            
            
                
                debug command wrapped in proper infdef + codegen
                
                
                
                
             
         
        
        
        
            
            
            
                
                increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
                
                
                
                
             
         
        
        
            
            
            
                
                Updated the culling group in cave_large_sewers that may have culled segments still in LOS
                
                
                
                
             
         
        
        
        
            
            
            
                
                trawler - checking in pending files
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from foliage_instancing
                
                
                
                
             
         
        
            
            
            
                
                Correct invalidation offset calculation error
                
                
                
                
             
         
        
        
            
            
            
                
                Settings experimental tab
                
                
                
                
             
         
        
            
            
            
                
                Buncha fixes/compensations for overbrightness bug.
                
                
                
                
             
         
        
            
            
            
                
                Settings image effects tab
                
                
                
                
             
         
        
        
            
            
            
                
                Restored bootstrap fonts on bootstrap scene texts
                
                
                
                
             
         
        
            
            
            
                
                first pass at floor triangle and guide mesh
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed pirate english language not working
                
                
                
                
             
         
        
            
            
            
                
                Settings menu:
Some layout fixes
Opening transition
                
                
                
                
             
         
        
            
            
            
                
                Tracking more client performance data:
- Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
                
                
                
                
             
         
        
            
            
            
                
                fix missing billboard clouds if vclouds are initially off
                
                
                
                
             
         
        
            
            
            
                
                merge from bee_catapult_bomb
                
                
                
                
             
         
        
        
            
            
            
                
                wind shear animation, fix shadow map when vclouds off
                
                
                
                
             
         
        
            
            
            
                
                Catapult admin reload supports the bee bomb as a possible ammo type
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_outbreak_death_icon -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
                
                
                
                
             
         
        
            
            
            
                
                Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
                
                
                
                
             
         
        
            
            
            
                
                Jungle biome is centered in tier 0, with temperate biomes to the sides of it
                
                
                
                
                    
    
        
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                merge from fix_oil_rig_invisible_collider -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Fix invisible collider on top level of large oil rig
                
                
                
                
             
         
        
        
        
            
            
            
                
                made blue light more blue, tweaks to emissive to make as bright as red