239,341 Commits over 3,837 Days - 2.60cph!

5 Months Ago
MP5 separate magazine models
5 Months Ago
merge from main - RC
5 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
5 Months Ago
Add basic pan and zoom
5 Months Ago
Delete GameManager (has been replaced by Game for ages now)
5 Months Ago
merge from favorites_fixes_2
5 Months Ago
merge from electricity_power_fixes/2/doorcontroller fixes
5 Months Ago
merge from fix_highwall_guide_clipping_movement
5 Months Ago
merge from helk_qol_01
5 Months Ago
merge from /helk_qol_01/barricade_snapping
5 Months Ago
Snapping relaxing
5 Months Ago
fixed barricade starting rot
5 Months Ago
Can attach while already attached (detaches old attached object) Add very basic recoil to weapons
5 Months Ago
inital pass on barricade snapping
5 Months Ago
Path invalid errors patched
5 Months Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
5 Months Ago
Removed some code that was shit, when attaching something, raise attach dot threshold
5 Months Ago
Null check in RPC_DoPair
5 Months Ago
Fixed vendor test scene
5 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
5 Months Ago
merge from main
5 Months Ago
unhinged changes not going to main
5 Months Ago
Cleanup, documented all classes and properties
5 Months Ago
Can dry fire a weapon, detach mag with B button of held hand Weapons are a bit more weighty
5 Months Ago
Merged wire-culling into wiretool_fixes2
5 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
5 Months Ago
Cleaned up and refactored wiretool color pie menu
5 Months Ago
When copying and pasting GameObjects in the editor - use the world transform instead of the local transform ( Fixes Facepunch/sbox-issues#4514 )
5 Months Ago
Update arctic suit prefab
5 Months Ago
Changed semantic slots, added UV debug mode
5 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
5 Months Ago
Updated wind frequencies Fixed transmission problem
5 Months Ago
subtracting 96120 Workshop Normal Map Fix
5 Months Ago
blunderbus viewmodel set up
5 Months Ago
holographic sight worldmodel
5 Months Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
5 Months Ago
Merge main
5 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
5 Months Ago
Fixed speedtree shader bsdf settings
5 Months Ago
Fix polygon mesh texture offset not serializing
5 Months Ago
Fixed off alignment
5 Months Ago
Create sound.occlusion.scene Add a noblockaudio example to sound.occlusion test
5 Months Ago
Ensure cargoships docking path for harbor 2 is properly centered
5 Months Ago
Update gridtool library
5 Months Ago
Adding texture vis tools
5 Months Ago
PhysicsWorld no longer needs these horrible events
5 Months Ago
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5 Months Ago
Prevent heli from trying to crash at underwater labs
5 Months Ago
Reapply distance attenuation Reapply occlusion, transmission, air absorption
5 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier