239,339 Commits over 3,837 Days - 2.60cph!

5 Months Ago
adding more test trees
5 Months Ago
Merge
5 Months Ago
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5 Months Ago
added leaves_scatter_c skin + snow blend for leaves tileable mat
5 Months Ago
Example model viewer scene
5 Months Ago
Just move it all to a library
5 Months Ago
Move ModelViewer to library
5 Months Ago
Improve accuracy of placing interactables in your hands
5 Months Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
5 Months Ago
Remove SteamAudioScene and all that shit
5 Months Ago
merge from main
5 Months Ago
Fixed error when not running in VR mode
5 Months Ago
merge from fix_recycler_scrap_remainder
5 Months Ago
merge from junkyard_crane_col_fix
5 Months Ago
merge from external_holdtobuild
5 Months Ago
Only query if not empty
5 Months Ago
Reduced external wall placement to 1.5 seconds, down from 3
5 Months Ago
bike lods
5 Months Ago
merge from fix_compressed_modded_tag
5 Months Ago
merge from electricity_power_fixes/2/doorcontroller
5 Months Ago
merge from gunaudiofixes
5 Months Ago
merge from helk_qol_01
5 Months Ago
merge from external_holdtobuild
5 Months Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
5 Months Ago
Merge from handcuffs
5 Months Ago
Merge from main
5 Months Ago
bullet etc wip shooting
5 Months Ago
Laptop screen emits onto things.
5 Months Ago
Screen bloom improvements.
5 Months Ago
Opacity fix.
5 Months Ago
Hacking laptop interface improvements
5 Months Ago
Leaderboard backup, run #11442
5 Months Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
5 Months Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
5 Months Ago
Strip steamaudio reflections
5 Months Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
5 Months Ago
Edit pedal bike gears
5 Months Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
5 Months Ago
Move shatterglass to a library
5 Months Ago
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
5 Months Ago
Spacing tweaks
5 Months Ago
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible
5 Months Ago
Fix shadergraph node drag drop, drag data needs to be full class name now
5 Months Ago
Fix trying to access null asset metadata, because of 0bc9a60 Fix asset publish widget not properly checking if source file doesn't exist, fixes inspector not working for cloud assets
5 Months Ago
Pedal bike mass, suspension, power, handling setup
5 Months Ago
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
5 Months Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy