239,408 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Potential fix for some elevator doors in NMS not working after a server restart Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes This was resulting in a new, overlapping door getting spawned every time a server saves/loads
6 Months Ago
Comment out ping estimator editor spam
6 Months Ago
Backups
6 Months Ago
Cherrypick 95257
6 Months Ago
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6 Months Ago
Attack FX iteration
6 Months Ago
World panel price
6 Months Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
6 Months Ago
Create scene lights in default particle system query
6 Months Ago
Glow Outline selected
6 Months Ago
Remove physics world creation flags
6 Months Ago
Remove userdata from physics interface
6 Months Ago
Clean Up Use better font Make interaction more generic
6 Months Ago
Remove pre and post solve callbacks from physics interface
6 Months Ago
Remove OverlapTest_t from physics world query, we don't use it
6 Months Ago
Parent merge
6 Months Ago
Merge from main
6 Months Ago
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
6 Months Ago
Adjusted rotation of static crane on harbor_2
6 Months Ago
phrases
6 Months Ago
merge from toolcupboard_retroskin
6 Months Ago
merge from fix_ping_estimation_null_tags
6 Months Ago
merge from fix_server_demos_disk_quota
6 Months Ago
compile fix
6 Months Ago
Merge main -> Bikes
6 Months Ago
Subtract 94930, there is now a more general sign fix
6 Months Ago
merge from Minigun_2024
6 Months Ago
merge from Minigun_2024
6 Months Ago
compile fix potential startup fix
6 Months Ago
Codegen
6 Months Ago
checked in main
6 Months Ago
Fixed rotation viewing vector zero
6 Months Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
6 Months Ago
merge from main
6 Months Ago
merge from Minigun_2024
6 Months Ago
merge from save248
6 Months Ago
merge from crowdin_fix
6 Months Ago
Wrote system to cull least active zone if danger zones overflow cache
6 Months Ago
Heli now filters its targets based on the danger of the zone they are in
6 Months Ago
fixed minigun shot sound with high ping
6 Months Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
6 Months Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
6 Months Ago
Update CrowdinUpdate.exe with some extra error handling
6 Months Ago
Extra error checking just in case
6 Months Ago
minigun ammo type fixes ( heli/turret )
6 Months Ago
Merge from main
6 Months Ago
Fix disk quota code not being called Try catch disk quota code incase file IO errors
6 Months Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
6 Months Ago
AMD driver check: 2.0.279 is fine for Polaris/Vega