192,703 Commits over 4,049 Days - 1.98cph!

21 Days Ago
Add some extra length to loosen the rope
21 Days Ago
Swap vine over to using fake physics rope instead
21 Days Ago
LOS test and small refactor.
21 Days Ago
blockout finalisation
21 Days Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
21 Days Ago
add line renderer caps
21 Days Ago
Fixed a double attack triggering in some situations. Removed debug logs.
21 Days Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
21 Days Ago
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21 Days Ago
Fix nre in debug.log
21 Days Ago
Update tiger speed values for new anims to prevent sliding
21 Days Ago
Editor-only UI convar warnings
21 Days Ago
Merge from parent
21 Days Ago
Zigg Tank UV fix Collision
21 Days Ago
Enable easter event
21 Days Ago
test wall and floor papers
21 Days Ago
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21 Days Ago
Merge from jungle_update
21 Days Ago
Merge from blowpipe
21 Days Ago
Merge from jungle_update
21 Days Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
21 Days Ago
zigg scene ivy set dressing pass - feel free to iterate on
21 Days Ago
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21 Days Ago
Anim event timing fix
21 Days Ago
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21 Days Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
21 Days Ago
trawler ship - interiors greybox
21 Days Ago
Texture resolution change
21 Days Ago
More descriptive descriptions
21 Days Ago
jungle zigg, tank large update. -Materials -Textures
21 Days Ago
Visual bug fixes to Big Zigg
21 Days Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
21 Days Ago
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21 Days Ago
Subtract 118338
21 Days Ago
Adding animation content and initial set up files for the compass
21 Days Ago
Blowpipe animation updates
21 Days Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
21 Days Ago
Merge from deltalerp
21 Days Ago
merge from LOD Baking tool
21 Days Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
21 Days Ago
Merge from main
21 Days Ago
merge from main - RC
21 Days Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
21 Days Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
21 Days Ago
Fixed vine tree not getting randomised rotation
21 Days Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
21 Days Ago
Unsaved
21 Days Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
21 Days Ago
Configure lanes on client when connecting to server (previously it didn't set any lanes on client) - fixes client paste in steam networking not having a lane to send on - use same lanes the server uses
21 Days Ago
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor