239,472 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Split heavy scientist backpack into tanks + instruments
6 Months Ago
Merge from main
6 Months Ago
Refactor, hook up connections, started work on storing transition actions
6 Months Ago
quick level fixes and adjustments
6 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
6 Months Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
6 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
6 Months Ago
hanging coats
6 Months Ago
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6 Months Ago
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6 Months Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
6 Months Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
6 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
6 Months Ago
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6 Months Ago
dresser updated
6 Months Ago
Deserialize graph state
6 Months Ago
Serialize graph state
6 Months Ago
migrated artdev progress to demo_level_2
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from oilrig sat tube
6 Months Ago
oilrigs S2P
6 Months Ago
fixed some dressing gaps
6 Months Ago
merge from server_hidden_stashes
6 Months Ago
merge from EasterItemStoreFixes
6 Months Ago
latest rigs scenes
6 Months Ago
removed cctv desk from cctv room, so it can be customized per oilrig
6 Months Ago
refined environment volumes in moonpool
6 Months Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
6 Months Ago
missing textures
6 Months Ago
first pass on final textures, material setup
6 Months Ago
Add BodyGroups and MaterialGroups in Prop Component
6 Months Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Leaderboard backup, run #10563
6 Months Ago
Merge from main
6 Months Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
6 Months Ago
merge from server_tree_colliders
6 Months Ago
merge from tutorial_island
6 Months Ago
merge from visualshader
6 Months Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
6 Months Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
6 Months Ago
merge from editor_compare_client_server_fields
6 Months Ago
Add a crush trigger to the bottom of the harbor containers when descending
6 Months Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
6 Months Ago
Snowmobile orientation fix
6 Months Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
6 Months Ago
LODs progress
6 Months Ago
More upgrade testing