239,472 Commits over 3,837 Days - 2.60cph!
Split heavy scientist backpack into tanks + instruments
Refactor, hook up connections, started work on storing transition actions
quick level fixes and adjustments
Also tweaked their handles positions because they were an absolute pain to aim for
Updated Minigun Textures to incorporate feedback
Updated Minigun World Textures to incorporate feedback
Fixed electrical flasher light and siren light having no emission when ON
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Add a climbable net to the static cranes if the Reserved1 flag is set to true
Enabled on the shore side crane
S2P harbor_1
Fixed some bugs
Added proper ground colliders in harbor_1 and deleted temp ones
Show state name overrides separately
Use EditorJsonOptions instead of defining our own
Draw entry nodes differently to normal nodes
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migrated artdev progress to demo_level_2
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merge from oilrig sat tube
merge from server_hidden_stashes
merge from EasterItemStoreFixes
removed cctv desk from cctv room, so it can be customized per oilrig
refined environment volumes in moonpool
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work
- Don't give snowmobile driving achievement for driving a motorbike
- Improved wheel visuals
- Switch bike RB to Continuous Speculative, it's smoother
first pass on final textures, material setup
Add BodyGroups and MaterialGroups in Prop Component
If collision source can't get game object from collider, try to get it from body
Add collision events to ModelPhysics
Merge from harbor_tweaks_4_cargoship
Leaderboard backup, run #
10563
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully)
Full S2P of both harbors with HLOD
merge from server_tree_colliders
merge from tutorial_island
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
merge from editor_compare_client_server_fields
Add a crush trigger to the bottom of the harbor containers when descending
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
Snowmobile orientation fix
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container