239,456 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
6 Months Ago
Fixed muzzle orientation again
6 Months Ago
Fixed attack prefab.
6 Months Ago
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6 Months Ago
vfx_vulkan: never disable optimizations, this was fucking spirv-reflect and the compile time difference is minuscule Don't have a different fastMode shader compile, it doesn't do anything now Matching register offset check in AddSamplerStateVariableToCommandBuffer, same as SetSamplerStateValueFromVariable (prevent oob write) Bind some default shader resources to prevent crashes, this stuff shouldn't be hit normally so warn/assert it's likely solved by a shader recompile otherwise yell at me
6 Months Ago
minigun thickness
6 Months Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
6 Months Ago
merge from main -> full_server_demos
6 Months Ago
Prefab pooling
6 Months Ago
set up viewmodel rendererer script (and turned on)
6 Months Ago
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6 Months Ago
Ai usage accuracy tests
6 Months Ago
added coffeetable_a two skins
6 Months Ago
Now loads skins when spawning tool world models
6 Months Ago
player update nailgun set up in unity
6 Months Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
6 Months Ago
Changed UI-Pixelate to additive blending
6 Months Ago
NPC flamethrowers don't hurt NPCs.
6 Months Ago
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6 Months Ago
fixes
6 Months Ago
Muzzle & eject loc, speed/cycle iteration.
6 Months Ago
Heavy scientist AI design fixes
6 Months Ago
RTC
6 Months Ago
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6 Months Ago
Updated Minigun Textures to include Barrel Shadowing
6 Months Ago
Merge from main to get latest ASE
6 Months Ago
merge from /main/visualshader
6 Months Ago
Slightly reduce AI effective range to match damage range.
6 Months Ago
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6 Months Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
6 Months Ago
player update. eoka pistol exported and set up
6 Months Ago
Codegen
6 Months Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
6 Months Ago
Disable parallel solver
6 Months Ago
Split heavy scientist backpack into tanks + instruments
6 Months Ago
Merge from main
6 Months Ago
Refactor, hook up connections, started work on storing transition actions
6 Months Ago
quick level fixes and adjustments
6 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
6 Months Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
6 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
6 Months Ago
hanging coats
6 Months Ago
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6 Months Ago
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6 Months Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
6 Months Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
6 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
6 Months Ago
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6 Months Ago
dresser updated
6 Months Ago
Deserialize graph state