239,472 Commits over 3,837 Days - 2.60cph!

6 Months Ago
More Dummy ui
6 Months Ago
Bullet tracers, can't sprint and attack at same time
6 Months Ago
Viewmodel animator
6 Months Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
6 Months Ago
Modular Weapon Component
6 Months Ago
Fixed misaligned harbor drop points
6 Months Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
6 Months Ago
Cam presets missing meta
6 Months Ago
Cam presets
6 Months Ago
Unsaved cine mat setups for minigun
6 Months Ago
Merge from minigun_2024
6 Months Ago
Merge from 94459 + 94561
6 Months Ago
Materials
6 Months Ago
Handling tweaks
6 Months Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
6 Months Ago
Further handling work. No longer need smoothSteerAngle var.
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Merge from main
6 Months Ago
Undo acciddental bootstrap physics edit
6 Months Ago
Improved bike handling
6 Months Ago
Add sidecar bike to my test map
6 Months Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
6 Months Ago
Push prefab
6 Months Ago
Added a more accessible harbor 2 cargo path
6 Months Ago
fixed ramp/bridge mesh overlapping when rotating
6 Months Ago
updated swing bridge
6 Months Ago
Leaderboard backup, run #10539
6 Months Ago
Ui tweak use Input.AnalogMove remove logs remove .sln ignore + scenen
6 Months Ago
Border colour for rarity
6 Months Ago
Added the component if is a special item + loop through all the upgrades
6 Months Ago
Make Items more modular
6 Months Ago
Better starting state
6 Months Ago
Mesh Editor: Add snap to vertex
6 Months Ago
Leaderboard backup, run #10533
6 Months Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
6 Months Ago
Mesh Editor: Add new faces to selection on DetachFaces
6 Months Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
6 Months Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
6 Months Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
6 Months Ago
Refactor how viewmodels are made, to work in multiplayer
6 Months Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
6 Months Ago
progress
6 Months Ago
Add LOD fading integration
6 Months Ago
Added SSS support - doesn't pass through to deferred stage but compiles
6 Months Ago
Leaderboard backup, run #10515
6 Months Ago
Don't switch to object tool after creating block
6 Months Ago
Block tool saves last material used
6 Months Ago
Add PrimitiveBuilder.Material
6 Months Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
6 Months Ago
Clean up mesh control widget